Other > Suggestions

Perhaps stupid: Show Medics some love.

<< < (4/6) > >>

gordulan:
which brings us to long range healing, I bet it's possible to implement ammo that does negative damage (It heals you), since stimpacks are by fallout lore "magical flesh knitters" all the medic would do is to shoot a dart with the stimpack contents inside it, by an automated momentum system, and it would be availible for the needler pistol, and maybe if you feel like adding a new weapon (purely hypothetically), the needler rifle, I hardly think that it is any concern in causing trauma since the stim removes it pretty well

1: Have a gaping flesh wound? Here have a stimpack, it will heal you and make you immune to pain.
2: Gee thanks, mister, but wait, isn't this brahmin blood?
1: It sure is, Timmy, it sure is.
2: *Gargle, Blargh,* dies
1: Oopsie! better get outta here before the cops get here. At least I have the real one with me in case I get shot *thinks* (Good Call, Good Call, I killed a kid, but saved my own ass)

Alvarez:

--- Quote from: gordulan on August 30, 2010, 05:48:51 pm ---which brings us to long range healing, I bet it's possible to implement ammo that does negative damage (It heals you), since stimpacks are by fallout lore "magical flesh knitters" all the medic would do is to shoot a dart with the stimpack contents insite it, by an automated momentum system, and it would be availible for the needler pistol, and maybe if you feel like adding a new weapon (purely hypothetically), the needler rifle, I hardly think that it is any concern in causing trauma since the stim removes it pretty well

--- End quote ---

"MY EYE!!! Thanks, doc!"

By itself it's a good idea, but wasn't it already rejected earlier?

gordulan:
yes, but nobody brought the subject up on how the stimpack heals you in the first place, sius brought the long range healing, if you think long range healing is unrealistic you should be against minigunners in FOnline in general, but sadly, most minigunners were against it... you see the irony in this I presume...

Izual:
Please, this is not a topic about long-range healing. This latter suggestion has already been discussed.

Sius:

--- Quote from: Alvarez on August 30, 2010, 05:54:45 pm ---By itself it's a good idea, but wasn't it already rejected earlier?

--- End quote ---

http://fodev.net/forum/index.php?topic=4516.0

And it was not rejected not really. Only 1/3 of people thought is not Fallouty enough to introduce it ingame. Sadly its already closed topic so any further discussion about it is no longer possible. But I still think its the only way how to make medics useful in 2238. Anyway pretty much any boost for medic is welcome since they as "class" have been absolutely ignored so far and it should change because I highly doubt that FOnline can come up with something that will beat regular "tank-dps-heal" concept. And right now we have only dps and better dps so there is still much to do in this way.

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