Other > Suggestions
Wasteland Estates - for better tomorrow!
Surf:
--- Quote from: Andr3aZ on September 29, 2010, 09:49:52 AM ---Yeah these maps look really great, but correct me if I'm wrong, these are for a single player only eh?
So i know much guys would appreciate such wonderfull maps as their homes but for some they are just too big and complex.
Like avv said stuff would be planted on ground because of lazyness of running and running and opening and opening and running and opening - you get it.
--- End quote ---
If those players are even too lazy for simple shit like this then it's their problem, not Wichuras.
Andr3aZ:
--- Quote from: Surf Solar on September 29, 2010, 10:15:48 AM ---If those players are even too lazy for simple shit like this then it's their problem, not Wichuras.
--- End quote ---
Its not like i say he should change it because of that. I would love to have such an estate as a loner because i always wanna house up nicely in games (I spend minimum 2 hour in games like Arx Fatalis or Oblivion to steal furniture from all places to get it into my house/room/whatever and place items in a nice way to get it a comfortable feeling.
My comment was said from a critic point of view. I dont want anyone saying he doesn't see any sense in adding a more beautiful tent into the game, but at the moment i dont see any sense, only sense is if you could keep 1 estate and 1 tent so tent is mobile storage and estate is "singleplayer base". Remember it would put pressure on the database if everyone has a estate that is stuffed with items (was already mentioned with the more-bases thing). Don't know if that will be done for the cost of a more visual comfortable map.
Sadly "Such a big map for just one player to store items?" is a contra argument too.
I support this suggestion in general so i hope it gets implied. Wichura did such nice work, that needs credit.
Lordus:
I like you maps, wichura, but i there is one major concept problem.
At situation, where server has cca 200 daily playing players, adding of new invisible places where they will spend their time will never solve the problem with player empty cities. There exist many building in every city that could be bough and replace tent or de facto base (because of workbench in city,...). So you make a great work, but cities where you will be able to meet players will be still empty.
What is hard on change hotel scripts (add new location, set base price, set minumum karma level to avouid rich gang abusing).
I am always agaisnt adding new content that will not stimulate player vs player element (i dont men combat only). Even possibiliy of visibility of this locations on world map does not solve it (on TLA, there are visible bases, but there is nobody coming to visit each other, there is no reason).
But maps are fine, realy..
Nyarla:
i think the maps and the idea are great.
i don't understand why people are so obsessed with crowded cities. in the game, people already avoid each other. you don't go for hunting with random people who you've just met in a town. when someone enters your encounter, either you ar the other player will instarun or instashoot. most of the player-to-player interaction occures as pk.
loners buy bases, although all they need is a workbench and a few lockers to keep their stuff tidy. if i go to a town to use the workbench there, i craft and run to exit grid like most of the players. i dont stop to chat people or role play (especialy when i see people roleplaying like calling you "jew, neegger" etc, for they think this is what roleplaying is). if i need to buy something, i simply use the radio to find someone willing to sell, and go to arrenged meeting town instead of standing on the entrance of a city and shout. most of the cities are deserted. even if a player goes into a town, he quickly does his bussiness and leaves. in guared towns, generally there are only shit shovelling newbies, trading alts, thieves and followers. in unguarded towns,there are generally only the members of the controlling gang, or almost no players at all.
cities crowded with people who know how to roleplay might be fun, but if this is to be achieved, it must be done by making both guarded and unguarded towns more attractive for players, not by making them have to go there.
Gnoff:
I personally never wanted a tent, I just wanted to live in a cave. I think a cave home should be added. I could make it as I've made maps before but I'm lazy. :P And as for towns I too run in use the workbench and run back out again, I can't just craft something then stand around and chat with people because if I do that someone, some thief will run up and try to steal from me and usually keep pestering me trying until I leave anyway.
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