Other > Suggestions
Wasteland Estates - for better tomorrow!
DonGizmo:
--- Quote from: Alvarez on August 30, 2010, 11:48:13 AM ---So far the system is good in aspect of security. In aspect of PvP at base? Maybe.
But i'd like to know what exactly you call obsolete.
--- End quote ---
You can buy first cheap base and you dont need to buy another because of more lockers, workbench,.. .
If you want to buy new base for better location, newbies, some resources.. you have to leave your previous name..
You cant connect new resource bases with your previous one.. The first one base is oftem full of stuff you cant transport (or in one week), so you always stay in your first "home" base, even if you have money for better bases.
The most expensive base is also most usefull.. you need to go long for crafting, exiting...
--- Quote from: Alvarez on August 30, 2010, 11:48:13 AM ---I suppose, many bases share the same location. I also encountered a bug, if one tent location is overlapping with another, it will disappear in the next rollback, but it seems to be not a problem to the database, otherwise we'll have no private mines, which everyone can buy (for whatever reasons)
--- End quote ---
I think if there are 200 unused bases and many tents, it is not helpfull for any database.
[/quote]
Alvarez:
--- Quote from: DonGizmo on August 30, 2010, 01:07:26 PM ---If you want to buy new base for better location, newbies, some resources.. you have to leave your previous name..
You cant connect new resource bases with your previous one.. The first one base is oftem full of stuff you cant transport (or in one week), so you always stay in your first "home" base, even if you have money for better bases.
--- End quote ---
Well, as far i know, a base is assigned to one name.
As for transport to another base, i see there no problem, if you have a tent and a brahmin. You can move the stuff there first and then buy a new base, deleting hereby the old one.
Sure, if you wanna buy another base, it would be technically seen, another gang name. But okay then.
--- Quote from: DonGizmo on August 30, 2010, 01:07:26 PM ---I think if there are 200 unused bases and many tents, it is not helpfull for any database.
--- End quote ---
Maybe. We're out of bases for now because of that.
But location limits are still applicable, you can't spawn intact houses out of nowhere - so there must be a limit for houses amount.
If the trader already sold all houses, you should be able to buy this house from another player.
How should it be done without faction terminal? Let's say, with a posession of a certain item, a certificate of ownership.
You used it on your char, you get the revisitable location. You give it to another player, he uses it - your rights are rewoked.
How does it sound?
Wipe:
Can someone explain why the hell you talk about bases, if this suggestion is about totally something else?
Alvarez:
There's probably a location limit on the server, which could be problematic for the maximal amount of house locations and that includes bases as locations.
And we're out of them - because too much locations would overload the database on server.
My latest suggestion was about using this limit as a part of the gameplay.
That's the hell we're talking about, Wipe.
DonGizmo:
--- Quote from: Wipe on August 30, 2010, 02:26:18 PM ---Can someone explain why the hell you talk about bases, if this suggestion is about totally something else?
--- End quote ---
Suggestion is about 1) quest, 2) role play, 3) base (does not matter how you name it (tent, cave, ... = "base", location for stuff,craft).
So we are talking about 1/3 of the suggestion. No, we were talking about whole, because i wrote, that i like that idea, but new "base" should have a position in new base system.
Base system is totaly without challenges. Of course, you can buy better base with more resources, but you cant move there: big gangs have a lot of stuff and moving is almost impossible (how can you order 10+ players to move all stuff, if maybe only 1/2 is connected at all time). It will take maybe 2 weeks and because of this it is nonsense.
Point 3)
I would like to see possibility of tents sharing (only owner of the tent could create map, if somebody else use it, it will consume it and he will see location).
Tier 1 base should be without possibility of crafting, but with some crates and better possibility to share your location, registering of gang name too.
Tier 2 base should be visible base as i suggested,..
Tier 3 base should be same base as tier 2, but with upgrades,... so you will have to leave your "base shelter" and protect it, or craft lvl 3 stuff with possibility of attack from anybody.
So in this system, i can not see the benefit of base, that will not be better than tent and it will be more expensive. I mean benefit for possesor of that base. So if it could be tier 1 base, so you would be able to take name of gang (but there have to be possibility to transport that name to tier 2 (3) base, it could be cell in chain of challenges base element.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version