Other > Suggestions

Adrenaline rush perk

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Surf:
The SPECIAL system doesnt allow stats beyond the 10 border.

GroeneAppel:
The solution I propose, is 2 extra ap ONLY for movement and +5% dr

DonGizmo:

--- Quote from: GroeneAppel on August 27, 2010, 07:42:18 pm ---The solution I propose, is 2 extra ap ONLY for movement and +5% dr

--- End quote ---

 i dont think so it is neccesary to balance turn based, because only minority plays tb (there is not absolutely necessary tb if you want to leveling). and if yes, than boost bonus move perk rather.

 this perk should be for pvp. +2 ap is to many if you can take it at level 6, i can see it acceptable at lvl 12, where you will have to make compromise:

 there is obligatory lifegiver, so 3 perks 15,18,21 you will have to replace.. so if you are making max ap build, you have to take brof, and 2x action boy, or one gain ag if you dont have even AG. so there you can have + 2 ap via action boy, or 1-3 by aboy and adrenaline => this looks reasonable.

RavenousRat:
I don't think this perk will be changed, but the easiest way is just add Psycho effect if your HP < 50%, which will be stack with real psycho effect.

With afterwipe Psycho, tank build is:
1) BA+x2 toughness+x2 lifegiver+psycho=250 HP and 65% normal DR, so when they will have <= 125 HP, they will have 80% DR +some attributes.
2) Tesla armor+same=45% normal DR, and 60% DR on adrenaline rush.

Edit:
Forgot to take beer into account, if PE isn't neccesary, so it'll be even 85% DR for BA and 65% DR for tesla.

Dark Angel:
with jet 18 AP , now 19 or 20 ? good ;D

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