Other > Closed suggestions
Crafting materials draw from the same 'pool' as encounters.
Badger:
Different approach to crafting.
Instead, materials are always 'found', not mined. And how often they spawn on maps is dictated by how much 'spare money' is in the world, the same way encounters with gear are spawned. Whenever you find them you can pick them up, and whenever you have the mats you can build an item. But those mats themselves are rarer.
That way, the amount of high end gear is always controlled, and we don't get the flood of useless but expensive and easily craftable gear in markets. Like FN FALs. The more high end weapons and armour in the world, the less likely you'll find the mats to make more. The best gear would require really rare items that only have a 1% chance of spawning per encounter.
Obviously this means we need to make hoarding gear a lot more difficult. In my ideal world, bases are discoverable by anyone - whether through outdoorsman or sheer dumb luck. And with the help of http://fodev.net/forum/index.php?topic=843.0 you could radio it in to your friends, and you could pillage the base. I don't think anyone who plays FOnline can claim it's hardcore when they have their own personal undiscoverable bank vault. Wealth needs to be a lot harder to hold onto. Even banks shouldn't be safe.
The focus is less on mining, and more on scavenging and stealing from other people. The way I'd prefer Fallout to be.
Wallace:
Nah... people would end up entering random maps over and over
That's boring like hell and instead of player interaction you'd end up with crafters being loners (more than ever)
Bartosz:
Well, but one doesn't need to scrap current sytem to introduce more 'scavenge' way of obtaining resources. For example, the flint, xander root, broc flower. The cooldowns (which I assume you may not like), are just 'simplier' way of controling this than some 'chance' of finding. I guess it may be less frustrating, as it feels more 'real' - "Damn, I am roaming here since hours and haven't found anything" instead of "Oh no, the gathering cooldown says 1 hour left".
Feels to me like more aesthetic change...(and again, it's possible to do it with 'gathering' timeout too).
Badger:
--- Quote from: scypior on January 13, 2010, 05:21:41 pm ---Feels to me like more aesthetic change...(and again, it's possible to do it with 'gathering' timeout too).
--- End quote ---
Thinking about it, you're right. It is more of an aesthetic change. It's an aesthetic change I'd like, but I can see how it'd be more work than it's worth. I'd still like to see high end items requiring super rare mats (rather than just a lot), but that's an idea for a different thread.
I just think players would respond better to not being able to find the mats they want than an imaginary timer telling them they can do everything but pick up broc flower. But in reality it's a pretty minor change.
Roachor:
Didn't they get rid of the encounter pool because you could only find rats and scorpions?
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