Other > Suggestions

TLA base

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DonGizmo:

--- Quote from: kraskish on August 27, 2010, 08:15:48 AM ---I need to agree with Surf Solar... those bases would be another pvp areas, which we dont need...ok if someone would guard it properly, well yeah it could turn up to something good

You dont have anything more in such base than you have in a town.

--- End quote ---

 It is absurt. On this server, this community PvP idea evolved in vulgar word. Because how else you can translate sentence: we dont need another pvp arenas.

 Of course we need new PvP arenas, even if you disable TC, we already know every city and we have that combat experience => something new is always welcomed.

 Because of this, every PvP gang is alreasy on TLA now and 2238 is server for weird players (no offense, but the expiration date of 2238 entertaiment have already passed).

 Also i wrote a huge list of ideas, why the visible bases could be a reason why to more often visit cities, not only NCR and PvP north cities.

 The idea that you will all day attack other bases is wrong: if you will have gate field on (or some very same but no hi-tech system), nobody can attack you. there should exist reasons why from time to time open main gate and sneaker agents will have their opportunity.

 well, or you forget this idea, every month you can add new base names, and hope that people will stay more often in other cities than NCR and do something there. what kind of behaviour except pk and buy stuff? we will see. maybe gay mariage, or ground painting

Cha:

--- Quote from: DonGizmo on August 27, 2010, 12:18:16 PM ---
 Of course we need new PvP arenas

--- End quote ---

Sure we need new zones for new fights for new fun

Alvarez:

--- Quote from: kraskish on August 27, 2010, 08:15:48 AM ---those bases would be another pvp areas, which we dont need...

--- End quote ---

Another PvP grounds are exactly what we need.

Tomowolf:
Guard unguarded cities for what time ? 1 hour 10 minutes ? or maybe 10 seconds till psycho bgs come and kick all asses in twon :J.
Thats delicous.

DonGizmo:

 Solar, i know about NPC driven factions. So why not implement idea, that if you will need some upgrade or mainainance component, you will have to deal with those NPC factions.

 I dont want to be pesimistic, but i think that NPC factions will slowly die (the number of active players), because we play fonline to feel free, not to follow orders of some no-lifer nerd who will be n.1 in the plaeyer driven factions (Enclave, Brotherhood) in the faction rank system.

 But maybe i am wrong and creation of connection between already grouped playres = current gangs,  and we just dont need/how to group players is way how to dont kill your implementing idea at the start. (remember Izuals NCR army => the real reason why they did not succeed is because they did not create relationship with regular or even gang players).

 As i wrote before, forget to create something new in current economy system and focus on gang, even NPCs you want to introduce, economy. And existence of similar base is very neccesary for this.

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