Other > Suggestions
TLA base
DonGizmo:
Populating cities theme vs. visible bases:
There is opinion that empty cities are here because of PvP in cities :/. But ok, i understanf what you are afraid of and i am offering little solutions:
make a general reason why to visit cities and individual for each city:
1) to upgrade your bases, you need parts that could be founded in city NPC. maybe you could add purpose to speech skill. with enough skill, you will be able to talk with no-talk npc and trade too.
2) to maintain your bases as i suggested, you need water, so in HUB city, you could buy water caravan and with your teamates you will have to carry it safely to your base: another reason to visit HUB + enabling team PvE
3) you will need special el. parts or something electronic, you will only find in Necropolis vault => another PvE element, reason to take anti rad drugs, or this can highly boost scavenge roleplay and player interaction.. you could trade this parts with non pvp players.. and where? in cities
4) if you erase stupid chemical components and you will bring back drugs from meat, meat from brahmins, you could enable brahmin markets and players will go more often to cities to buy brahmins for a meat
5) special bonuses for your visible base if is placed near specific city:
HUB: quest that you will get some water to your water tank for free
Gecko: same but instead of water -> el. power
Klamath: free brahmins => more meat to drugs
San Fran: instant medical station upgrade
Junktown: free dogs = dog will detect sneaker
i think we would find more ideas, if we try
Because of this, you will spread bases across the world map. base members will first check their nearest city for stuff. and maybe players will buy a car to fast traveling..
6) maintain element in your base, upgrades, .. will push you from the base, instead of lock you there
7) imagine player RP traders in visible but safe bases => they could open their markets near worst pk city and they could be still in safe
8) i wrote it before: base with newbie barracks will help us attract and hold new players. we had cca 20-30 new members, but only few of them stay with us because of reasons i described before.
9)people need chalenges - this will hold them in game and cities will not be so empty
10)also there could be pve .. defend your base from time to time, more fun, more people, more life in cities
11) every era, you implement new economy changes, that did not solve anything important, focus now on base economy instead of player economy
So why not?
P.S.: i was afraid to visit cities because of militia
Surf:
The main reason why one should or want to visit and stay in a town should always be because he likes the atmosphere there/enjoys the general ideas the faction dwelling there has or wants to make some quests there. This is the main purpose of roleplaying! I dont want to create another character living in some sort of gang, raiding, etc... yawn. If the factions and their actions get more common and well known throughout the playerbase... :-\
borse:
--- Quote from: TwistedIndoctrine on August 25, 2010, 09:02:28 PM ---Auto cannons. WTB Proffesion: Robotics Techician ... use your repair and science skills to build friends!
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We can build robots! WOO
Gatling:
Perhaps the technologic aspect of the base is unsuitable, but maybe not entirely impossible. My Exploration suggestion could maybe lead to a real Vault, letting people open the doors to a world below. Whats inside could be... anything, but one option being a small population, who evacuate on their own or maybe... forcefully (Go, you raider, you!).
Anyway, a bit over the top, a huge base it may be, though if the game only let a rare one or two be found and populated into a base, then I do not see the entire harm in doing so. They could grow into... well, what people have clamored for, an RP place, an awesome gang hub, or a fortress of scum and villain as the PKs discovered it and turn it into their de facto capitol.
Ahem, but yes, having every base be so techy, I not fond of, but making it Entirely not an option? Eh... As I have said often, Chance and the randomization of this World is one of the things that can help bring it Alive.
DonGizmo:
Problem of your vision Solar is, that the game itself created 2 groups of players. loners and team players. do not expect that team players will abandon their gang, relation created on mumble and join some npc faction. Maybe for test or to test exploit :) We are existing comunity that have common base, some stuff, most of us are here because of PvP and we need more chalenges. I will not leave faction, until every day would be a new quest in every city and this is utopia.
Because of this, i think that you/devs should rethink your aproach and instead of player as a basic unit of your vision, replace it by gang (teams, group of players) that are already heren, grouped, sometimes with kind of roleplay (antipk, merchants, pk,..) and evolve it.
But because it is so hard to add new content every day/week/month/half of a year, you could give us playground (visible bases, multi pve, team scavenging pve, ..), cover it to Fallout compatible suit and let us play.
Gatling: visible base could not be hitech, but upgrades should give members reward that will help them in their basic actions.
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