Other > Closed suggestions

Disassembling

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Raengar:
I would like to suggest an overhaul to how disassembly works in the game. I actually like disassemby very much because killing (PCs or NPCs) for craft materials appeals to me a thousand times more than mining (yuck).

So, to the topic.

A skilled mechanist would be able to disassemble a new (not been in usage) item without (almost) any losses.

- lets cap resources gained to 95% of each type used to make the item, rounded down, but at least one of each. (Reallistically, wood, alloys and fiber should be not obtainable, but I am afraid this would ruin the gameplay value of the feature, so f*ck realism)
- the "ideal" disassembly would require a brand new item and let say 300% skill. On the other hand, a character should do OK with 100% skill and pretty well 200% skill. I suggest the formula for science to apply for both chance to dismantle and resources gained: let's say 40+skill/3 % base chance to dismantle and 10 + skill/3 % resources gained, both capped at 95%
- break count (and maybe deterioration) should be taken into consideration. Every break count should decrease chance to dismantle by 5% and resurces gained by 10%
- with successful dismantle you ALWAYS should get at least something. Mausers and BB guns should give at least the damn junk really.
- (probably) adding additional requirements or modifiers, be it profession, repair skill, weapon skills etc might also prove right.

The exact formulas to be decied and tested, but I would like to discuss the idea first.

Giemz:
Another reason to hunt noobs and make their life miserable :) fun :)

Noiw seriously. It's better to tune down the timer on gathering timeout. After finding an oragne plant im usualy stucked on that map for 10 minutes. It's boring and lame. Same with gettin iron ore and minerals. I need both of them for ammo so again I'm stuck there waiting 5 mins at least. Maybe just make gathering timer like crafting one? It would resolve a lot of whineing.

Bartosz:
The small and simple change for disasembling (same amount of resources from broken encounters' weapons as from new ones), comes in the next update. Check it then.

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