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Future trait changes

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Kilgore:

--- Quote from: Pandemon on August 24, 2010, 02:43:40 PM ---Is upcoming update synonymous with releasing SDK?

And also (prolly it's somewhere at forum but I can't find it) what exactly will contain SDK?

--- End quote ---

Releasing SDK has nothing to do with 2238 updates.

Izual:
And keep in mind, the more questions you ask, the less you'll get answers :)

Glave:
Questions regarding drug changes:

Will addictions still have place? If so, what will be the consequences?

What about drug withdrawal? Is it true that it's gone?

If the new table for drugs is already implemented to the CBT, how does the balance work out?

I've seen several drugs taking away perception and charisma, yet not a single one lowers endurance. Also, Jet seems to be an awful drug, because of the strength substraction(let's not forget Jet is one of the most used drugs in Fallout universe and it's a powerful methamphetamine), leading players into creating characters with a lot more combat skill or Weapon Handling perk especially to make up for the strength loss.

Lordus:
 Well, i have to thanks for this kind of changes. It is exactly that i want, maybe different aproach, but the aim is same: more variety across the builds and i hope, combat game plays.

 Forget now on big gunner tank and 3x burst. Now tank could be i.e. SG P90 with 240 HP, but worst damage. Or you will do big damage, but you will not be as invunerable like today.

 GJ developers (and Izual :) )

 P.S.: any new information about Pancor?

Crazy:
Pancor gonna be able to burst 3 times min (expanded mag) and maybe some other boost.

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