Other > Suggestions

Little suggestion for character registering

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Crazy:
There is level cap on TLA.
Also such response is senseless. Why would that be a bad thing to have it on both servers if its good?
Also, if you think you can reach lvl 200 in 2 weeks, you don't know how levels are calculated...

Ned Logan:
I didn't know the implemented level cap in last TLA update when they removed permadeath, that kinda sucks, just feebly copying 2238...
Anyway I don't believe in a rule that combining two good things you get a good thing too. I think it is wrong to combine so different types of characters on one server.
Every time you would be standing against enemy you would be thinking about what type of character he is, which even more sucks out of the atmosphere and being-in-the-game feeling...
Yeah you are right, I made a mistake in calculating the exp, now I really calculated it. Considering one of your teammates lvled a new char to lvl 21 in about 5 hours, I think it is perfectly possible in 2 weeks, playing 12 hours a day to get lvl 84. Even if it's not 200, it is A LOT.

If the formula for lvling when you reach lvl 21 was changed that the next lvl exp was previousLevelExp*1.5 not previousLevelExp+previousExpIncrement+1000 as it is now, it would be kind more like the function I described in some previous post. The lvl cap would be removed and no one would have permadeath. Even such lvling machine as TheBob would not get such big advantage over other players :)
Everyone would have a reason to keep playing their main character, because he would still get the HP bonus, even the perks. There would be no duality of chars to think about... ideal world IMHO... ;)

You can see the calculations I made here, including the system I propose here, please check it out

Wichura:

--- Quote from: Ned Logan on August 23, 2010, 04:27:28 AM ---Everyone would have a reason to keep playing their main character, because he would still get the HP bonus, even the perks.
--- End quote ---
Even without "HP bonus" (what's simply unfair - how to kill armored and geared 500+ HP two-legged tank?) this is the idea I would love to see come true on 2238. I always wanted to play one char, one and only, however it's development stops at 21th level. I can still play with him, what I did for a long time, but it's frustrating how are you limited and, except your own satisfaction, there is no other advantages from this.

Alvarez:
Hehe, you can gladly leave the HP bonus. And you don't need a flagging, either.

If one see a guy with 500 HP, everyone go "It's an IronMan, he can be permakilled, GET HIM!!!"
And even if he get away, he will be put on deathlist with a single screenshot and you know what it means.

Ned Logan:
Wichura & Alvarez: Have you read my post? I really doubt it. If you would have looked at the calculations you would notice, that very few people would get over lvl 24, because the exp needed increses so fast over lvl 21.


--- Quote ---If one see a guy with 500 HP, everyone go "It's an IronMan, he can be permakilled, GET HIM!!!"
--- End quote ---
Even if these cries are usually reserved for avv, this shit is the so unwastelandish and unrealistic. This should not be a superman game.
It would break team PvP even more, always leaving you thinking if enemy is some "iron man" or not.
If there is any upside for us, who don't like permadeath, and like balanced gameplay, tell me, you didn't manage to convince me so far.

The system I proposed would effectively discourage people from making alts, encouraging to play their main character.

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