Other > Suggestions

Limited to only one account for two excellent reasons

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avv:

--- Quote from: Quentin Lang on August 22, 2010, 02:34:24 pm ---Besides, i get bored playing one char fast, so i have nice collection of many different chars.
--- End quote ---

That's not the matter of chars being boring but game lacking content for them. There's only limited ammount of content for big gunner, smallgunner, crafter, slaver etc but somewhat content in trying differend chars. And that's bad in sense of rpg purposes because we're supposed to become fond of our chars, I guess.

McKinney:
I like the mono account suggestion, is a better way to have a more realistic sandbox game, yes because Fallout games are sandbox, not only pvp shotter games.

Mono account can produce the following changes :

1) more balanced builds, who want to make a power build pvp character have to face with the fact that can't have a crafter, so have to trading with other players that have a crafter to buy good gears, with less pro-pvp builds the combat is more realistic.

2) Factions need more work for join people of different classes, if they want grow strong and have armours/weapons/docs, this fact encourages a relationship between factions that have different classes to exchange everything can be usefull,  is ridiculous to have factions with a bunch of pro-pvp characters with alts crafters.

3) less pks and thieves, how many of you have a pk or thief alts?  with mono account, only who really want to make this type of game, can playing in this way.

4) More realistic economy system, with trade between people, you need something? ok find a person for craft it or a trader for buy it,  is not funny to make all yourself with alts, this is a mmorpg, not a single player game.

I really hope developers evaluate this suggestion, and make it real.  :)

Hololasima:
This suggestion will make alts uselless.

This suggestion will make PvP useless and boring.

This suggestion will make many kind of Combat Characters useless.

This suggestion will bring more waiting to crafting.

Sorry, but again, its stupid idea, fix alting in this way ...

TwistedIndoctrine:

--- Quote from: Quentin Lang on August 22, 2010, 02:34:24 pm ---Well, gathering from the 100 threads that are 1:1 like this, i guess people never fucking get it...
Besides, i get bored playing one char fast, so i have nice collection of many different chars.
I dont really some people have such a hate for alts...

--- End quote ---

I'm going to have to agree with this actually. I don't see anything wrong with playing the game from multiple angles, in fact it seems only natural that it would happen after a while. Playing and having alts is not and should not be trumpeted as a problem or you're basically condemning players for playing - some people like to experience the game in as many ways as possible in fact it's arguably the only reason some online games do as well as they do. The exploitation of alts is the trouble, it seems, and that should be the focus. Or, alternatively you could do what WoW did and embrace it to a limited extent because they accepted it would happen.

The point is it's possible to have a successful economy AND have alts. Actually you could argue there's a very strong economy in spite of the alt crisis everyone seems to go on about. Ammunition and drugs sell very very well and consistently and are a staple trade item - which makes sense actually as in an end of the world situation Food, Medicine, and Weapons would be the priorities for human survival.

If anything needs to be fixed it's the time consumption of crafting (largely a user interface problem - click>fix>done x 30 or so) as well as overall decreasing the requisites of crafting, lets face it you can't make an effective PvP fighter AND a crafter in the same character the stat spread would be too wide and yet you need both to PvP consistently. And perhaps the effectiveness of combat drugs so that the difference in performance between a "Combat character" and a "Crafter" or "Doctor" or whatever becomes a little less pronounced - those things alone would see less need for making basically a crafting mule. It might even see crafters and such in PvP (!) of all things, if the gulf between their effectiveness wasn't so great.

McKinney:

--- Quote from: Hololasima on August 22, 2010, 03:10:30 pm ---This suggestion will make alts uselless.

This suggestion will make PvP useless and boring.

This suggestion will make many kind of Combat Characters useless.

This suggestion will bring more waiting to crafting.

Sorry, but again, its stupid idea, fix alting in this way ...


--- End quote ---

This is an open beta, in release with a wipe, this suggestion can be applied without problems.
pvp boring? why? you need pro-character to have fun? explain why the pvp is boring with balcanced builds.
Crafting is the key to gain more advantage, if you want to become the most powerfull you have to work hard, isn't a hard world??? or this is only when someone die with a pk and lose her stuff? 

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