fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • November 13, 2024, 02:28:35 am
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: [1]

Author Topic: Changelog 04/09/2010  (Read 5374 times)

Ghosthack

  • Rotator
  • Bytecruncher
  • Offline
Changelog 04/09/2010
« on: September 04, 2010, 10:53:14 pm »

FIXES:
- Bank interest works again. It's paid out daily (real time). (this was actually fixed on the last update)
- Many encounter errors (wrong group reactions and weapon count).
- Replication at Hinkley (arena) should be working correctly now when normal respawn (60 second timer) occurs.
- Arena: fixed holes in walls, grenades can be taken into a combat zone.
- Trains destinations and arrival time announcements.
- Follower can reload melee weapons.
- Follower won't attack faction friend's followers.
- A bug in price code for cars caused price for cockroach to go under 0 (negative price), this caused problems getting the car.
- Holy people encounter has been fixed, it will now always be multiple people, before fix it was just a single wanderer.
- Bug with invisible blockers in encounters fixed.
- An exit node in lorraine's dialog didn't work properly, fixed.

CHANGES (WIP):
- Scorpion tail weight is now 4077 gramms (9 lbs, formerly 20).
- Arena: more convenient outfitter dialog, removal of items left inside an arena after a match conclusion.
- Cars don't go up in price as much when buying one.
- Militia doesn't respawn during fights anymore.
- Car prices can't go under 3000 caps in price.
- Stonewall perk: avoid knockdown if Endurance test is passed; avoid knockout if Endurance-5 test is passed.

Todo:
We are currently mostly working on bug fixes and the arena.
If you have any bugs to report, we urge you to post them in the bugs section, reporting them there with screenshots and a detailed description is the best way.
We are especially interested in encounter bugs.
« Last Edit: September 04, 2010, 11:03:00 pm by Ghosthack »
Logged
Re: Changelog 04/09/2010
« Reply #1 on: September 04, 2010, 10:57:49 pm »

We are especially interested in encounter bugs.
If you don't lose any reputation by killing Regulators it's a bug? And "Merchant Party vs Junktown Scouts" fixed? Because it's still in Bugs section.
Also if regulators are morons and running to you in point blank (well actually it's smart), but.. they never use burst, only single shots. Bursting they use only on centaurs if they are in encounter, they never bursted me.
Logged

Solar

  • Rotator
  • Offline
Re: Changelog 04/09/2010
« Reply #2 on: September 04, 2010, 11:01:18 pm »

Quote
Stonewall perk: avoid knockdown if Endurance test is passed; avoid knockout if Endurance-5 test is passed

Yay :)

Logged
Quote from: Woodrow Wilson
If you want to make enemies, try to change something.

Ghosthack

  • Rotator
  • Bytecruncher
  • Offline
Re: Changelog 04/09/2010
« Reply #3 on: September 04, 2010, 11:01:58 pm »

If you don't lose any reputation by killing Regulators it's a bug? And "Merchant Party vs Junktown Scouts" fixed? Because it's still in Bugs section.
Yes, it's a bug. Don't know about Merchant Party vs Junktown Scouts, will have to investigate.

Also if regulators are morons and running to you in point blank (well actually it's smart), but.. they never use burst, only single shots. Bursting they use only on centaurs if they are in encounter, they never bursted me.

This is more of an AI bug than encounter one, sometimes the line can be a bit fuzzy as some AI behavior only occurs in encounters.
Logged
Re: Changelog 04/09/2010
« Reply #4 on: September 04, 2010, 11:09:48 pm »

is anything going to happen with worldmap speed or encounter rate?
Logged
Re: Changelog 04/09/2010
« Reply #5 on: September 04, 2010, 11:12:41 pm »

Don't know about Merchant Party vs Junktown Scouts, will have to investigate.
Well they simply kill each other on sight when both in encouner.
Logged

Ghosthack

  • Rotator
  • Bytecruncher
  • Offline
Re: Changelog 04/09/2010
« Reply #6 on: September 04, 2010, 11:15:49 pm »

is anything going to happen with worldmap speed or encounter rate?

There is no plans for that no.
Logged

Michaelh139

  • Goin for 900,000...
  • Offline
Re: Changelog 04/09/2010
« Reply #7 on: September 04, 2010, 11:28:44 pm »

FIXES:
- Bank interest works again. It's paid out daily (real time). (this was actually fixed on the last update)
awesomefrikkinsauce......
Quote
- Many encounter errors (wrong group reactions and weapon count).
So that means when Juntkwon attacks me Hub won't attack aswell now? Yay!
Quote
- Replication at Hinkley (arena) should be working correctly now when normal respawn (60 second timer) occurs.
:D
Quote
- Arena: fixed holes in walls, grenades can be taken into a combat zone.
Stay back mutant meleer!
Quote
- Follower can reload melee weapons.
- Follower won't attack faction friend's followers.
Fuck yeah!
Logged
Whenever I say something, imagine \"In my opinion"/ being in the front of every sentence.

Crazy

  • Drugged Childkiller
  • Offline
Re: Changelog 04/09/2010
« Reply #8 on: September 04, 2010, 11:43:44 pm »

- Stonewall perk: avoid knockdown if Endurance test is passed; avoid knockout if Endurance-5 test is passed.

OH YEAH! But... why doing this when I am 21? T.T
Also, you should change Quick Recovery too, because now it's not a choice between "more time on the ground but less often, or less time on ground but more often" it's just "TAKE STONEWALL!".
Logged
When you have to shoot, shoot, don't talk

Member of the Most Hated Faction
TTTLA, for Great Justice !

Michaelh139

  • Goin for 900,000...
  • Offline
Re: Changelog 04/09/2010
« Reply #9 on: September 05, 2010, 07:30:09 am »

- Follower won't attack faction friend's followers.
This WAS NOT fixed, they still atack each other!!  :'( :'( :'( :'( :'(  (I think you misunderstood, you say "FRIENDS" followers when I meant both "FRIENDS" and "MEMBERS" :P)

we lost a couple mercs...

Oh and btw, they dont attack when attacked by player in faction, or if player with merc attacks anyone, so that is still a big probem aswell... (although in alot of cases " they dont attack when attacked by player in faction" could actually be a really good thing in case someoen accident shoots one of em.)
« Last Edit: September 05, 2010, 07:33:13 am by Michaelh139 »
Logged
Whenever I say something, imagine \"In my opinion"/ being in the front of every sentence.
Re: Changelog 04/09/2010
« Reply #10 on: September 05, 2010, 09:13:49 am »

with new global speed cars are useless, better improve pathfinder
Logged

RestarT

  • MC Vagina is back!
  • Offline
Re: Changelog 04/09/2010
« Reply #11 on: September 05, 2010, 12:34:13 pm »

with new global speed cars are useless, better improve pathfinder
no, now pathfinder is useless...
Logged

Cocain

  • Your already dead
  • Offline
Re: Changelog 04/09/2010
« Reply #12 on: September 07, 2010, 03:06:34 am »

excuse me.. do fastshot still affects melee? (unarmed to be more precise)
Logged
Aku Soku Zan
Pages: [1]
 

Page created in 0.099 seconds with 22 queries.