Other > Closed suggestions
Disable turn based combat
Roachor:
--- Quote from: Reconite on January 13, 2010, 01:41:54 am ---You absolutely cannot have gang wars in Turn-Based, never, ever. There would be 12 people forgetting to press END CMBT and another handful of people whining about the game being slow. The game shouldn't be TB only.
And who said "this game is turn based"? FOnline is not Fallout 1, nor 2.
--- End quote ---
First of all, you could have gang combat in turnbased. You don't need to hit end combat so I don't see what your point is. If people complain about the game being slow they are playing the wrong game, fonline requires the patience of a thousand Buddhist monks. Despite the fact that this technically isn't fallout 1/2 doesn't change the fact that the combat system is essentially the same and was designed for turnbased combat, not real time.
Reconite:
You clearly said "This game is turn based". You are wrong, this is FOnline, it uses a Real-Time system similar to Fallout Tactics (which worked very well, If I may add) and a Turn-Based system similar to Fallout 1 and 2.
Yet this game is not Fallout 1 or 2.
skejwen:
If someone would enter turn based combat mode in city full of players and npc (i.e. for lulz), I dont see how entertaining would be waiting for it for end. Here you have nice example of such situation in small scale (and it took about 30 minutes to make your turn):
Thats why we have real time in cities.
Since turn based is hard coded in engine (if anyone in "turn based area" enters combat mode - automaticly anyone that is in this area enters it too) I cant even imagine for any other solution than real time...
Roachor:
--- Quote from: Reconite on January 13, 2010, 01:48:12 am ---You clearly said "This game is turn based". You are wrong, this is FOnline, it uses a Real-Time system similar to Fallout Tactics (which worked very well, If I may add) and a Turn-Based system similar to Fallout 1 and 2.
Yet this game is not Fallout 1 or 2.
--- End quote ---
It's the fallout 2 combat system with a real time element tacked on. It's nowhere near as well implemented as the tactics realtime (which had its own set of issues). Most of the perks have no use because they were meant for TB and don't translate to RT. What we have is a broken turnbased designed combat system, nothing more. It needs a complete overhaul if its ever going to be good.
Lexx:
--- Quote from: Roachor on January 13, 2010, 01:53:46 am ---It's the fallout 2 combat system with a real time element tacked on.
--- End quote ---
We use the Fallout Tactics combat rules in realtime.
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