Other > General Game Discussion
SPECIAL & other newbie stuff
Resp:
--- Quote from: Roachor on January 13, 2010, 01:41:38 am ---you are wrong, its 1 ap per second regardless of total amount.
--- End quote ---
it's very important moment
where i can read about this ?
This should not be
Characters with more agility should be a reward for this
On TLA server all APs are regenerates in 7 seconds, no matter how much you have to be
Crazy:
Me and my team have test this before wipe. The AP regeneration is faster when you have more AP, and its REALLY fast with some jet ;p. Anyway, more AP you have, faster they will regenerate.
Attero:
thx guys i never considered books might be used for something else then rising skills lol
and i will allow myself to quote you Crazy from the other thread as its helped with some more SPECIAL questions ;p
Ok guys, some advices which are usefull for ALL builds:
-Always even number for agility, because the formula of AP is 5+(AG/2): you win nothing more with 7 than with 6.
-Always even number for endurance: same thing, you just don't have more HP with 7 than with 6.
-Luck: Always 1 or 6 (or, sometimes, 10). 6 allow to take some usefull perks like more/better critical, toughness, bonus ranged damage... If you don't want these perks, just put 1, you won't loose anything, and these points can be use in other characteristics. In some builds 10 in luck can be useful: doctor for example: they ALWAYS will do their max FA (=FA skill) with 10 in luck.
Charisma: If you just want do some quest and take you professions level, 3 is enough. For crafters, they can have 1 charisma too: with 1 mentats they can have their profession level. For the leaders, remembers the followers formula (slaves, mercenaries...Smiley CH/2-1.
Strenght: 5 enough for small guns, 6 for energy, and 7 for big gun.
Intelligence: it's my opinion, but 6 is the minima... less is really hard if you want to have high skill. High intelligence often usefull.
Perception: 6 min too, more for sniper and energy, you can even take 10, max Big Guns range need 7PE.
Traits:
Bruiser: bad choice, -2AP=-4AG, and it add only +2ST...
Small Frame: Very usefull for PvP char: +1 in the special is very good, even if your carry weight become very low...
Fast Shot: Very usefull for big guns, very useless for others.
Perks: Livegiver LvL12 is VERY usefull. Just take it.
Resp:
--- Quote from: Attero on January 13, 2010, 10:18:09 am ---... If you don't want these perks, just put 1, you won't loose anything,....
--- End quote ---
It's not quite true.
With 1 good luck every time I critically missed, I get a knock-down or destruction of weapons.
--- Quote from: Attero on January 13, 2010, 10:18:09 am ---Charisma: .... For the leaders, remembers the followers formula (slaves, mercenaries...Smiley CH/2-1.
--- End quote ---
For the leaders CH/2-1 is not work.
With 4 CH i can lead/drive freely in an up to 3 people(With more followers I have not tried)
Crazy:
--- Quote from: Resp on January 13, 2010, 01:22:43 pm ---With 1 good luck every time I critically missed, I get a knock-down or destruction of weapons.For the leaders CH/2-1 is not work.
--- End quote ---
Huh, I have two char with luck 1 and some friends too, they never have these problems more than with a 6 Luck characters. Its probably because you have a low skill: if your skill with a weapon is too low, you have more chance to critically miss/break your weapon. Or maybe because you are jinxed ;p
--- Quote from: Resp on January 13, 2010, 01:22:43 pm ---With 4 CH i can lead/drive freely in an up to 3 people(With more followers I have not tried)
--- End quote ---
It's the formula for NPC followers. For example you can travel with 9 others players if you have 10 charisma, but only 4 followers (slaves, mercenaries). You can also lead a group with 4 followers and 5 player.
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