Other > Suggestions

Profession Requirement Revision

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Wichura:
Oh God, not again.

Current professions system is quite good, it needs a bit of balance though. If you are using Big Guns, it's natural that you need also to have certain skill in them, and you know how to fire, produce and maintain these weapons. And so with Small Guns, Energy Weapons, Melee ... Right now it's very hard to combine a crafter char with combat one, so we have alts - they can take any profession player wants, but it's done by sacrificing precious skill points on useless Traps or useless (below certain value) Repair.
And as a experienced PvP-playah ... erm, experienced settlers-player I can say that for sure :>

kraskish:
Yes I agree Wichura but thats why this OP suggestion is all about :o I didnt say anything against it. Just even if the ripper or power fist were craftable with melee and unarmed requirement it wouldnt change anything. Id rather have those both all in rather "tribal" profession than some drop out of Energy weapon profession. Plus a "tribal" would be very capable of combat, ok, as to its capabilities as unarmed or melee char ;)

RavenousRat:

--- Quote from: Dishonest Abe on August 18, 2010, 06:56:59 pm ---Repair needs to be somehow changed too

--- End quote ---
Always succeed in repair, but requires junk for repair an item?
Have repair around 20%, you'll need X junk to repair crappy mauser.
Have repair around 100%, you'll need X/3 junk to repair it.
Then less and less, but min ammount is 1 junk.
Or failing in repair, but fail won't break item but only waste junk.

Why:
1) Instead of making repair-alt, you better find more junk by your main (and probably the only) character, even if you have low repair skill.
2) Right now repair skill is 0 and 1, it's 0 if your repair skill is below ~180-200%, and 1 if 180%+.

Anyway all I want to say, that if you have low skill in something you should be able to do that, but with more effort than higher skill, but it should be easier/less time conusming, than creating an alt which will be focused on that skill.
Probably the same with crafting, I think everyone should be able to craft everything, but if you have no profession you have chance to fail and lose partly (or all) resources depending on roll how bad you fail, and roll will depends on how bad your skills for that profession requirements and take cooldown.

kraskish:

--- Quote from: RavenousRat on August 18, 2010, 09:46:25 pm ---Always succeed in repair, but requires junk for repair an item?
Have repair around 20%, you'll need X junk to repair crappy mauser.
Have repair around 100%, you'll need X/3 junk to repair it.
Then less and less, but min ammount is 1 junk.
Or failing in repair, but fail won't break item but only waste junk.

Why:
1) Instead of making repair-alt, you better find more junk by your main (and probably the only) character, even if you have low repair skill.
2) Right now repair skill is 0 and 1, it's 0 if your repair skill is below ~180-200%, and 1 if 180%+.

Anyway all I want to say, that if you have low skill in something you should be able to do that, but with more effort than higher skill, but it should be easier/less time conusming, than creating an alt which will be focused on that skill.
Probably the same with crafting, I think everyone should be able to craft everything, but if you have no profession you have chance to fail and lose partly (or all) resources depending on roll how bad you fail, and roll will depends on how bad your skills for that profession requirements and take cooldown.

--- End quote ---

Alternatively,

my 2 solutions:

1st solution

different levels of repairs according to stuff levels (100% = 100 or 95% of lvl 1 stuff repaired, 150% for lvl 2 and 200% for lvl 3)


2nd solution
Crafters = repairmen. Simply you acquired lvl 1 small guns? You can repair them! lvl 2 and 3 stuff at your 2nd and 3rd rank of your profession!

Imprezobus:

--- Quote from: kraskish on August 18, 2010, 09:53:05 pm ---
2nd solution
Crafters = repairmen. Simply you acquired lvl 1 small guns? You can repair them! lvl 2 and 3 stuff at your 2nd and 3rd rank of your profession!

--- End quote ---

funky, as my beloved gunmaker would finally stop repairing bazookas/armors he knows nothing about (with possibility of saving Skill Points too).


I like RR's suggestion bout junk too, because for now its like having a junked, unworking piece of crap (called armor) which magically becames perfect tool after one click with char of repair skill of level "1".

anyway, such things like Skill Points needs to be reworked, as almost everything in this game, to fit "online" part more than "2" after "F". Its Fonline, right?

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