Other > Suggestions
Brahmin Limits...
gordulan:
I've actually been thinking about this for a while now...
What in the hell does charisma has to do with keeping brahmin, all you need to do is to jerk the rope and get them moveing, therefore they ought to be strength dependant, and to a certian extent agility dependant too, and as an addition they ought to only take up one party slot instead of two, I don't really see anything wrong with that, and it isn't unbalanced because of the approximate 40hp and the inability for them to use weapons, or just remove the world limit for brahmin and set the party limmit of brahmin to 6 no matter your charisma, so whatcha think, I didn't really think it necessary to plan it out though...
Michaelh139:
yyeeeezzzz, how are you gonna persuade a cow to follow you?
hey mr. Cow if I put this rope around your neck will you follow me til i sell you off, tell you to stay somewhere, or just blow your brains out?
"Mooo-yes."
Ganado:
Sounds good to me, especially because like you said, they don't have combat dialog, so it's not like someone is going to stockpile them and bring them to fight in Town Control.
RavenousRat:
--- Quote from: Dishonest Abe on August 17, 2010, 02:53:00 pm ---Sounds good to me, especially because like you said, they don't have combat dialog, so it's not like someone is going to stockpile them and bring them to fight in Town Control.
--- End quote ---
You can stash lots dynamites into brahmins, then send 20 brahmins to enemy and it'll be fun.
Btw it's fixed already that brahmins can throw grenades?
And they still can open doors?
Ganado:
That would be a way to use Dynamite in Town Control, so that would be even better. Besides, you could already do that with slaves, but you'd have to plan it out almost perfectly for it to work, because of the timer, so I don't see a down-side in that. And the other points you make are most likely just bugs and shouldn't affect the suggestion.
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