Other > General Game Discussion
Introduce Minimum Range to Weapons
avv:
--- Quote from: Kobebeaver on August 17, 2010, 03:37:35 PM ---okay thats a valid point, but i want to give to consider that most battles are fought in the open or where your scenario just will never apply..
--- End quote ---
It applies to guns which have this waiting time in long or medium range. A player with worse gun could always run if he finds an enemy within the bad range of his gun. You can run about 10 squares in 2 seconds (just tested). That's why the character's reaction time when seeing an enemy has to be fairly small so that you can get at least few shots from the advantegeous positioning you chose. They don't have to be instakills ofcourse but powerful enough to give you again a medicore checkpoint on the path to killing this dude.
Kobebeaver:
RT battle just feels very wrong i have to admit... it is completely unbanced
RavenousRat:
--- Quote from: Kobebeaver on August 17, 2010, 04:04:32 PM ---RT battle just feels very wrong i have to admit... it is completely unbanced
--- End quote ---
And TB battle = who are more jet enough to run across from one room to another to get closer to you to burst you after, because everyone simply sitting in cover, losing 1 AP to walk out from cover, see that they can't shoot at anyone and then return to cover, so this battle will lasts till someone's mistake or x2 jet junkie. There's no turn interception in fallout, so turn based in Player vs Player won't work properly. Real Time has nothing with fallout, but it's the only way how to make combat normally
Kobebeaver:
actually that feels wrong too^^ but thats why i suggest my balance ideas. to make all weapons more often used instead of just the 3 currently best. and to get that game a new faccette of complexity which does not annoy the player but improves gameplay
Gatling:
The problem stems from the pure statistics of the weapons so far, made generally for a TB game and a singleplayer one at that. With the facet of Multiplayer to these weapon and categories, there should be other esoteric benefits/flaws to using certain weaponry, which is not present due to... probably limiting game engine, at least originally. One of the parts of this being: BGers running. Looks funny. Without altering all what it does, imagine how it would change if they simply could not run. Good? Bad? Dunno really unless it was tested in RT, but let that be an example of how you may change combat and how it is handled without having to tinker the actual stats (Though they DO need to be tinkered)
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