Other > General Game Discussion
Introduce Minimum Range to Weapons
avv:
--- Quote from: borse on August 25, 2010, 10:10:06 PM ---First, who is going to dodge 120 rounds from a minigun. Second, even if someone is right next to you with a knife, YOU HAVE A MINIGUN. One step backwards and he is toast. Better yet, if we are talking realism, anyone could just smash that big metal gun into his face, knock him out and kill him that way. Plus, if you look on the screen and stand right next to someone with a minigun its not THAT big. You just like to make it seem that way because of the obvious bias in your argument.
I could understand a minimum range of 1 square... that would be the only thing that makes sense because the minigun does actually creep over to the square in front of the player..
But besides that, you try rushing a guy with a minigun, you can say goodbye to your legs, arms and face WELL before you actually get close to him.
--- End quote ---
Maybe we're talking about situations where knife-wielding person ambushes minigunner. Like a situation where minigunner steps through a doorway and someone slices his throat. Nobody here telling that "melee dude rushing a minigunner should win".
--- Quote from: borse on August 25, 2010, 10:10:06 PM ---Didn't your mother ever tell you? "Never bring a knife to a gun fight"
I don't care if you guys have hard ons for melee fighting, guns will always be superior in pvp.
--- End quote ---
I got nothing against that pvp will be mostly fought with guns. I'm just trying to point out that knife wielding person should be able to defeat a minigunner if he plays his cards right.
Besides when did this turn into knife vs minigun anyway? It used to be about weapons having advantages over others in certain ranges.
--- Quote from: Crazy on August 25, 2010, 11:08:13 PM ---Well it's fallout mechanism and a strategy and part of Big Gunner gameplay, so I suggest to forget this minimum range.
--- End quote ---
Fallout mechanisms are based on singleplayer. FOnline is multiplayer, just to mention.
TwistedIndoctrine:
--- Quote from: avv on August 26, 2010, 03:06:27 PM ---I got nothing against that pvp will be mostly fought with guns. I'm just trying to point out that knife wielding person should be able to defeat a minigunner if he plays his cards right.
Fallout mechanisms are based on singleplayer. FOnline is multiplayer, just to mention.
--- End quote ---
Key points
If a gunman is stupid enough or unlucky enough to ignore a mellee fighter long enough that he gets into close range he should feel the hurt for his mistake. Currently there's nothing to support that.
And yes, just because something was in fallout 1 & 2 doesn't make it some inviolate holy grail that can't be touched. Things need to change in order to function properly in an online environment as was said, this is no longer a single player game.
Solar:
--- Quote from: Crazy on August 26, 2010, 02:54:31 PM ---I am talking about precedent nerfs (range, AP perk, more AP to reload...)
--- End quote ---
And yet the Avenger remains the #1 DPS weapon on the game.
Crazy:
Mmmh, I am not sure : plasma rifle criticals hit are... painfull, in damage and in additional effects, and don't cost more AP. Also with all SG weapons improved, there will be probably won't have much difference in DPS, even if they do a bit less damage, they still cost less AP.
Solar:
Ah, Plasma Crits may be a contender actually. Small gun bursts will all come in quite a way under Avengers by DPS.
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