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Author Topic: Crafter + Fighter = Bad idea?  (Read 3412 times)

Re: Crafter + Fighter = Bad idea?
« Reply #15 on: July 21, 2010, 05:15:09 am »

Its possible to build a char with essentially the same combat ability compared to a (non drug using) powerbuild.

Chars built specifically to use drugs are a different matter, these need to be nerfed at some point anyway. 10 minute supermen aren't exactly a great feature

The ladies tell me otherwise  8)
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gordulan

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Re: Crafter + Fighter = Bad idea?
« Reply #16 on: July 21, 2010, 05:21:41 am »

the ladies would tell you that you are a one-pump chump it you can only last 10 minutes if I'm correct.
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Re: Crafter + Fighter = Bad idea?
« Reply #17 on: August 13, 2010, 08:34:58 pm »

Everytime ive played this game i played with a crafter/killer and 1 thing i can say is its easy to dominate and get alot out of the game so in my opinion go for it dude, its awesome!
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Re: Crafter + Fighter = Bad idea?
« Reply #18 on: August 14, 2010, 06:51:10 am »

The most effective Crafter + Fighter i suppose, would be energy weapons specialist, sniper or tank, 6 int is enought to have good en wep skill, enought science for crafting, and even have about 100 - 120 fa.

Don't say things you dont know.
« Last Edit: August 14, 2010, 06:56:38 am by Wire »
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brad smalls

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Re: Crafter + Fighter = Bad idea?
« Reply #19 on: August 14, 2010, 07:03:47 am »

well my main has sg 3 and armor 2 and 235 skill with 201 hp thats a pritty good fighter

and for those who say you can only have four professions i joined the raiders then found out
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