Other > Suggestions

The trading is rotten...

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Solar:
Then we have to invent a completely different mechanism, build it, balance it. In the end we get something which only mirrors what we can naturally achieve in the way of limiting where it can be made etc (ie making you have to earn the ability to craft these things), but in a much more gamey and time consuming way.



--- Quote ---Im just wondering why e-mail registration or registration confirmed by GM is impossible. Because this is my first though when i hear about alting.
--- End quote ---

Extra E-Mails aren't hard to get, and making a GM check every new person that wants to start the game, aswell as slowing down registration for genuine new people, would be a nightmare for them to do.

Just making systems a lot less geared towards alts is the only real way it'll get solved. For example how Barter changed, the skill remained somewhat usefull, yet you don't need an alt in order to buy stuff.

Enzo:

--- Quote from: Solar on August 17, 2010, 01:34:19 pm ---Only way to create demand for certain items is to make it harder to get them. First step was unguarded mines. It made this only slightly harder because its still very easy to get whatever you need, but further things will be done a long this path until desirable items are hard to get so everyone can't just whip himself up an alt and craft away whatever he wants.

Somethings including:

* Stripping away higher tier stuff from easy encounters (Particularly ammo)
* Moving towards blueprints for higher tier items (Needs the new quest writers for the quests to gain these) - Think Level 2 professions + Blueprint instead of Level 3 professions.
* Specific places in the wasteland to craft items (Think the concept for the MFC machine in Sierra expanded

Perhaps, if it still remains too easy with these things, a limit on how much each workbench can produce in an hour.


One day, after much moaning about how "I can't craft X!" we will create player demand :)

--- End quote ---

well I dont like this ideas at all... it will nerf the game for loners or small gangs even more... my experience right now, while I am playing mostly alone, is that I can surely get HQ resources, but half of the time I get PKed in mines, so only other possibility to obtain them is to buy it from other players... then, when you implement the ideas about blueprints and specific places to craft, crafting will be rotten completely... because like HQ mines are camped by PKs now, those locations will be camped as well... so you will have hard time to get resources and then another hard time to craft your items, when you can lose both resources (again) and blueprints too... and this horribly sucks, because only power-players in big gangs can craft as they can guard those locations, so there will be no economy twist... the big gangs will have everything, same as they do now, and small gangs or loners will suck even more than now...

Parowooz:

--- Quote from: Solar on August 17, 2010, 01:34:19 pm ---Our problem is that we are free, will always have to be free and controlling alts without being able to charge a fee is next to impossible.

Currently its really easy to level an alt up to be able to craft Level 3 stuff, so its easy to supply everything you need yourself.


Only way to create demand for certain items is to make it harder to get them. First step was unguarded mines. It made this only slightly harder because its still very easy to get whatever you need, but further things will be done a long this path until desirable items are hard to get so everyone can't just whip himself up an alt and craft away whatever he wants.

Somethings including:

* Stripping away higher tier stuff from easy encounters (Particularly ammo)
* Moving towards blueprints for higher tier items (Needs the new quest writers for the quests to gain these) - Think Level 2 professions + Blueprint instead of Level 3 professions.
* Specific places in the wasteland to craft items (Think the concept for the MFC machine in Sierra expanded

Perhaps, if it still remains too easy with these things, a limit on how much each workbench can produce in an hour.


One day, after much moaning about how "I can't craft X!" we will create player demand :)

--- End quote ---

Are you even serious? This will only SLOW DOWN the process, it's not a solution. Remember those 5 minutes cooldowns after previous wipe? People started making shitloads of alts. And when I say "shitloads" I mean it, they were making like 50 characters named miner01; miner02; miner03; and so on and so on. This system back then lead to nowhere. I remember BBS had Combat Armors in the very first day - and that's not you wanted. Of course now no one will try to make so many alts because relogging from one to another is pain in the ass and you can be banned easily if you abuse it. There are better solutions and one of them is to remove professions limit. If you have enough skills to take both Armorer lvl 3 and Small guns craffter lvl 3 why wouldn't you do that? Now it only leads to more alts.

avv:

--- Quote from: Solar on August 17, 2010, 05:49:47 pm ---Then we have to invent a completely different mechanism, build it, balance it. In the end we get something which only mirrors what we can naturally achieve in the way of limiting where it can be made etc (ie making you have to earn the ability to craft these things), but in a much more gamey and time consuming way.
--- End quote ---

Well I was just presenting the fact that fixing alts is possible. It just comes to how serious alt problem is regarded and I think they are one of the worst problems in the game. If you look at the game alts are related yo everything somehow so it's quite top priority I guess. We can't get proper playtesting results on many areas because the results are distorted by irrealistic game world caused by alting.


--- Quote from: Solar on August 17, 2010, 05:49:47 pm ---Just making systems a lot less geared towards alts is the only real way it'll get solved. For example how Barter changed, the skill remained somewhat usefull, yet you don't need an alt in order to buy stuff.
--- End quote ---

I agree. Just do the same with weapon skills, steal and sneak. They would just determine your perks and profesions, not the chance of success.

Solar:

--- Quote from: Parowooz on August 17, 2010, 06:40:12 pm ---Are you even serious? This will only SLOW DOWN the process, it's not a solution. Remember those 5 minutes cooldowns after previous wipe? People started making shitloads of alts. And when I say "shitloads" I mean it, they were making like 50 characters named miner01; miner02; miner03; and so on and so on. This system back then lead to nowhere. I remember BBS had Combat Armors in the very first day - and that's not you wanted. Of course now no one will try to make so many alts because relogging from one to another is pain in the ass and you can be banned easily if you abuse it. There are better solutions and one of them is to remove professions limit. If you have enough skills to take both Armorer lvl 3 and Small guns craffter lvl 3 why wouldn't you do that? Now it only leads to more alts.

--- End quote ---

Does this post make any sense ... at all?  :-\

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