Other > Suggestions

The trading is rotten...

<< < (7/14) > >>

RavenousRat:
Btw it'll be abusable, because you can store there items, just make thier price 999999 caps (or for special player only where name of that player is yours) and noone will buy it, so you can use it instead of tent.
So number of items per player should be limited and again dependant on reputation, so storage-alts will be useless, or pain in ass to operate with reputation.
Or you'll need to pay to trader instantly after placing item there and he won't take % after selling.

Parowooz:
Just make the players pay a fee for putting an items there depending on the price they want to set. Let's say for 1000 caps item they'll have to pay 50 caps. For 1 000 000 caps itemy that would be 50k caps. I think the tent is cheaper after all.

kraskish:

--- Quote from: RavenousRat on August 16, 2010, 08:13:55 pm ---Btw it'll be abusable, because you can store there items, just make thier price 999999 caps (or for special player only where name of that player is yours) and noone will buy it, so you can use it instead of tent.
So number of items per player should be limited and again dependant on reputation, so storage-alts will be useless, or pain in ass to operate with reputation.
Or you'll need to pay to trader instantly after placing item there and he won't take % after selling.

--- End quote ---

comission here we go! 5% in caps

Solar:

--- Quote ---Biggest propblem with player to player economy are alts.
--- End quote ---

Our problem is that we are free, will always have to be free and controlling alts without being able to charge a fee is next to impossible.

Currently its really easy to level an alt up to be able to craft Level 3 stuff, so its easy to supply everything you need yourself.


Only way to create demand for certain items is to make it harder to get them. First step was unguarded mines. It made this only slightly harder because its still very easy to get whatever you need, but further things will be done a long this path until desirable items are hard to get so everyone can't just whip himself up an alt and craft away whatever he wants.

Somethings including:

* Stripping away higher tier stuff from easy encounters (Particularly ammo)
* Moving towards blueprints for higher tier items (Needs the new quest writers for the quests to gain these) - Think Level 2 professions + Blueprint instead of Level 3 professions.
* Specific places in the wasteland to craft items (Think the concept for the MFC machine in Sierra expanded

Perhaps, if it still remains too easy with these things, a limit on how much each workbench can produce in an hour.


One day, after much moaning about how "I can't craft X!" we will create player demand :)

gordulan:
too bad you can't do anything about the ikillforthalulz community, it will be far too unfair to the "good" players while the "evil" players will be able to get absolutely everything as they do now, to a certian extent half of the community will have to take I'mNotADouche lessons...

I like the idea, but you forgot the most important variable in it, the far too PKish community, so yeah...

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version