Other > Suggestions
The trading is rotten...
Parowooz:
Lang why do you want fix trading anyway? Why not shovel shit instead as you said in another thread? Also trading isn't broken, it's the players that like more to rob each other than trade. The fix you suggested isn't a fix at all. Have you ever watched any crime film? There are sometimes such scenes of trading like they exchange huge amounts of money for drugs and such. This exactly ressembles how trading on wasteland looks - anything can go wrong and a peaceful meeting meant for trading can turn into bullet festival and THAT'S RIGHT, BECAUSE IT'S A GODDAMN WASTELAND.
Winston Wolf:
Right, thats something what makes trading interesting. Scouting, gathering your people who protect you and perhaps even a little fight in the wastes.
Quentin Lang:
Shoveling shit isnt really my call, but trading right now isnt just right. Why should i even bother with looking for someone who sells, lets say, metal armors if finding, meeting, trading takes more time in best scenario than relogging to crafter alt, one run to mining site, back to base and voila. Meanwhile, in case of auctioneer being in this game, i find it very beleavable that MA would be something very common at it. Also, it doesnt have to be an AUCTIONEER/AUCTION HOUSE, just something that works as third party trading mechanism for fast shopping.
Cocain:
--- Quote from: Enzo on August 15, 2010, 07:43:40 pm ---Quentin, I have to agree with you, that trading is pretty fucked up (and I think I am one of people, who know the most about it)... but your suggestions doesnt solve it too much... with this solution we will have thieves and other griefers just camping those "mail terminals", where will people withdraw their stuff or caps...
But if we will work with this suggestion, lets make it a bit more fallouty... the suggestion you have made is working in many online games, in one or other way, and we just need to rework it for fonline... so I have two ideas how to make it fitting into fonline universe:
1) train or caravan delivery... - it will work only at train stations or at towns with caravan outposts... you will speak with caravan leader or some trade officer at train station, give him your item and name the price... then the other player can withdraw it at any train station or caravan at town after handing the named amount of caps...
2) bazaars at towns... - there will be some man or men at every town, lets call him "auctioneer" for example... you will give him the stuff you wanna sell and name the lowest price you want for it, then every player who comes to him can see the items and make a bid for the price... after some period the player with highest bid can withdraw his stuff...
First or second idea, or some combination of them should really be implemented in the game, as it will make the game good for every type of crafter as they will have finally opportunity to sell their stuff properly...
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so far so good but since fonline economics isnt about hard cash whats the purpose of buying from a player when:
A- all items are sold almost everywhere
B- cash is already pretty rare in the game, most players trade items per items and if in luck items per cash
basic economics: when theres more goods then money there is no possibleway to sustain an economic system
kraskish:
--- Quote from: Michaelh139 on August 15, 2010, 07:12:52 pm ---God no, where are all these RuneScape suggestions coming from!?!?
--- End quote ---
Also from wow. Id rather have a non pvp trade zone
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