Other > Suggestions

The trading is rotten...

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Alvarez:
I also suggest removing the unnecessary voting options and stop the fucking shitstorm about HARSHfuckingNESS, unless you want a mod closing this business here.

Surf:
Sigh, we already had this. Please don't write humorous options in a poll. Either you are serious with a poll, or you are not.
Removed the "funny" ones.

avv:
Biggest propblem with player to player economy are alts. If someone really wants something he makes an alt because it's the fastest and easiest way. People who actually buy stuff from others don't want to waste their time too much or refuse to alt.

After this supply and demand issue has been fixed it's all the same how the actual deliving of stuff works. Hell if we ever got a trading where the only way to get certain stuff was from other players a really cool player-created systems might be arranged. I'm imagining a neatral zone guarded by players who are only inerested in bussiness.

Michaelh139:
God no, where are all these RuneScape suggestions coming from!?!?

Enzo:
Quentin, I have to agree with you, that trading is pretty fucked up (and I think I am one of people, who know the most about it)... but your suggestions doesnt solve it too much... with this solution we will have thieves and other griefers just camping those "mail terminals", where will people withdraw their stuff or caps...

But if we will work with this suggestion, lets make it a bit more fallouty... the suggestion you have made is working in many online games, in one or other way, and we just need to rework it for fonline... so I have two ideas how to make it fitting into fonline universe:

1) train or caravan delivery... - it will work only at train stations or at towns with caravan outposts... you will speak with caravan leader or some trade officer at train station, give him your item and name the price... then the other player can withdraw it at any train station or caravan at town after handing the named amount of caps...

2) bazaars at towns... - there will be some man or men at every town, lets call him "auctioneer" for example... you will give him the stuff you wanna sell and name the lowest price you want for it, then every player who comes to him can see the items and make a bid for the price... after some period the player with highest bid can withdraw his stuff...

First or second idea, or some combination of them should really be implemented in the game, as it will make the game good for every type of crafter as they will have finally opportunity to sell their stuff properly...

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