Other > Suggestions
CH 1 and shopkeepers.
Badger:
I've got mixed feelings about the shopkeeper penalties. I used to be an advocate of them, I'm prepared to admit I was wrong. On one hand, having 1/2 charisma means you have substantial bonuses in other SPECIAL - you should feel the pinch for gimping your character in an area.
On the other hand, it's a 'cheap' way of forcing people to invest in charisma. I would say that it's better to reward them for investing in it, rather than punishing them for not. But taking 1 charisma should be as undesirable as taking 1 agility.
So you buff mercs (make them respawnable for God's sakes, they're poor for loners), add passive bonuses for groups being led by a high charisma character, give them better quest rewards, make less encounters hostile for them, add companions that level up as you do, and generally make their lives that little bit easier.
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