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Potential damage per combat turn [PvP]

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gordulan:

--- Quote from: Michaelh139 on August 13, 2010, 01:38:51 am ---5 shitty minions controlled by a mastermind is quite the threat if the mastermind is developed enough. ;D

Even 5 mercs with huntin rifles would be dangerous as long as a certain someone can manage to get close enough to make the killing burst(s) while the enemy is dstracted.

Now imagine all the mercs in realtime wielding LSWs and rocket launchers.

--- End quote ---

now imagine 2 BA'd avengered high quality minigunner players, and 1 super-advanced sniper being pitted against you and your 5 mercs, who would win? the 3 players would win easily because of the fact that they have a 95% chance to hit, 0% chace to spaz out, and the sniper has a 95% crit chance in your mercs eyes 5% of instakills and the minigunners have over 200 HP whereas your mercs have shitty leather jackets/metal armour...  my money would safely be on the 3 player squad, no mastermind can defeat godly junkies, ever, it has never been recorded, because you can't control one merc at a time,  nor can you prep them with orders before the fight with several variables, and I hardly think it would ever be actual...



--- Quote from: Michaelh139 on August 13, 2010, 02:04:35 am ---
2.  People who risk their extremely high tier stuff will berisking even more if it took more mats, and with lower cooldown, lower tier mats, and equipmet would be cheaper,with the resources being less hard to get and equipment being less hard to get.


--- End quote ---

2. the bigger gangs will only have the best gear anyways, no matter what happens you'll see squads of BA'd power junkies with the ultimate weapons.

kraskish:

--- Quote from: Michaelh139 on August 13, 2010, 02:04:35 am ---
People are ass holes in every game, mmo, deathmatch anyting online there will be ass holes, there will be griefers, its part of the internet please get over it.

--- End quote ---

Well as I read above Keldorn meant to have full drop only in unguarded towns.

As for me there could be a zone NCR + Hub + Junktown some little bubble or even the major part of south west to be without full-loot or only full-loot in unguarded towns would be fair enough... seriously... comparing this to any other game Fonline is ultra hardcore. I hate when people set caravans or stand near NCR killing those who come in...

Keldorn:
1.  People who risk their extremely high tier stuff will berisking even more if it took more mats, and with lower cooldown, lower tier mats, and equipmet would be cheaper,with the resources being less hard to get and equipment being less hard to get.


I can agree with ya here.  However it still doesn't resolve the "lost real time".  If I lose a a gun or science book near the Den, I have to walk my ass down to the Hub to get another one.  This only makes it suck more for those who are new or dont have many friends (alas my friends think the graphics of this game are "too old" to be worth playing).    Think you solved this question by buying a vehicle?  Think again cause that cheap ass sneak build just bursted your face and your key is gone.

The above statement also does nothing to keep higly equipped guys from griefing lower levels for shits and giggles.  I agree with you it won't stop griefing but without full loot drop, the situation for new players or loners gets a lot less tough.  So some assholes kills me for fun or to try to start a war, thats fine.  I get back on my feet and go mine somwhere else without wasting time scavenging junk/wood for basic tools or getting that basic said junk getting jacked by asshole thieves.  Getting the picture here?

Michaelh139:

--- Quote from: gordulan on August 13, 2010, 02:10:19 am ---now imagine 2 BA'd avengered high quality minigunner players, and 1 super-advanced sniper being pitted against you and your 5 mercs, who would win? the 3 players would win easily because of the fact that they have a 95% chance to hit, 0% chace to spaz out, and the sniper has a 95% crit chance in your mercs eyes 5% of instakills and the minigunners have over 200 HP whereas your mercs have shitty leather jackets/metal armour...  my money would safely be on the 3 player squad, no mastermind can defeat godly junkies, ever, it has never been recorded, because you can't control one merc at a time,  nor can you prep them with orders before the fight with several variables, and I hardly think it would ever be actual...

--- End quote ---

s.g. junkie in BA, P90, plus 3 lsw mercs, two rockets, *Human*, against those odds, I would need to ambush them from grid, just give them the attack all nonfaction members and go crazy, they'll spaz out from the lightning attack and be running away all over the place, against them with them well knowing I was about to attack, allowing them to drug up and get ready, would OF COURSE cause me to lose but mecenary leader tactics, due to AI, leave them with no other tactic than ambushes.  And although I can't prove this unless someone else can confirm it for me, but I took out a gang of 8 russian sniper powerbuilds, they had leather combats on, and I just charged them from Virgin Street to 2nd Street, just slowly mowing them down, although in 2nd street they finally managed to pick us off by leading the mercs away from the group and beat us...  Which as the result of my own stupidity for not being calculative enough to give the mercs the move-to command to regroup, for alone with a sniper your screwed, but theres safety in numbers...  Plus uh.. my rocket guys ran out of ammo so that didnt help  :'(. I ran to commercial to get away but got head crit knocked out over and over by some bluesuit with 11 hp left and hunting rifle LMAO!.


Mercs are more powerful than people want to believe.



--- Quote from: Keldorn on August 13, 2010, 02:16:08 am ---1.  People who risk their extremely high tier stuff will berisking even more if it took more mats, and with lower cooldown, lower tier mats, and equipmet would be cheaper,with the resources being less hard to get and equipment being less hard to get.


I can agree with ya here.  However it still doesn't resolve the "lost real time".  If I lose a a gun or science book near the Den, I have to walk my ass down to the Hub to get another one.  This only makes it suck more for those who are new or dont have many friends (alas my friends think the graphics of this game are "too old" to be worth playing).    Think you solved this question by buying a vehicle?  Think again cause that cheap ass sneak build just bursted your face and your key is gone.

The above statement also does nothing to keep higly equipped guys from griefing lower levels for shits and giggles.  I agree with you it won't stop griefing but without full loot drop, the situation for new players or loners gets a lot less tough.  So some assholes kills me for fun or to try to start a war, thats fine.  I get back on my feet and go mine somwhere else without wasting time scavenging junk/wood for basic tools or getting that basic said junk getting jacked by asshole thieves.  Getting the picture here?

--- End quote ---
Fraid not im not gettng the picture quite yet, but if this: 
--- Quote from: kraskish on August 13, 2010, 02:12:52 am ---Well as I read above Keldorn meant to have full drop only in unguarded towns.

As for me there could be a zone NCR + Hub + Junktown some little bubble or even the major part of south west to be without full-loot or only full-loot in unguarded towns would be fair enough... seriously... comparing this to any other game Fonline is ultra hardcore. I hate when people set caravans or stand near NCR killing those who come in...

--- End quote ---
Is what you meant about there not being full drop then sure, go crazy, just leave unproteced towns alone.....

Zak Blayde:
FOnline wouldn't be FOnline without Full Drop. It's one of the last games where you have this hardcore rule. If we change FOnline to make it look like every other games, it would have no interest to stay in this low graphic oldie game.

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