Other > Suggestions
The World Ned (would have) Made
Ned Logan:
Priority is to have game which is fun to play, not realistic post-apocalyptic wasteland.
Things in green is what needs to be added/changed to achieve such world.
LVL 1:
You spawn at safe location with resources and guides to learn the necessary things.
LVL 1-20 loner style:
You level up doing many interesting quests, killing critters, mining and crafting yourself gear, if you get enough loot from hunting, you can sell it and buy yourself gear.
(if you are griefer you kill newbs and get gear from them)
LVL 1-20 multiplayer style:
You level up with friends doing many interesting quests, killing critters, mining and crafting yourself gear, if you get enough loot from hunting, you can sell it and buy yourself gear.
[this is currently not practical, because only the one who kills, gets exp, not the whole group]
(if you are griefers you kill newbs and get gear from them)
LVL 21:
You explore many interesting encounters, caves etc, do interesting quests, getting yourself gear from them.
You wait for events. You mine and craft yourself gear, but you shouldn't be forced to.
If you are griefer you kill newbs, if you are anti-greiver, you try to find and hunt griefers, secure mines etc.
Organised PvP:
Getting top gear on lvl 21 is matter of matter of minutes, not hours, so it is the best choice for a gang to have PvP fun.
The counter is 15 minutes.
The game user interface and battle system is made so the result of battle depends on skill, tactics, little of luck and unfortunately numbers.
PvP arena system, allowing duels between single players or gangs of approximately equal strength to duel and allow others to watch.
General
You can make players events, RPing.
Gathering and crafting cooldown doesn't exist. Every lvl 21 has ton of items, but so what, as long as the game is fun and 5 low end equiped lvl 5 guys can kill him in his top gear everything is ok.
You can take only 1 drug at a time.
Focus on RT combat, possibly even remove the TB altogether.
Integrate FT-like aimbot.
AP replenishing also during walk, during run too, but only half speed.
Flexible walk/run speed, modified by carry weight (30kg and less: full speed ... 150kg and more: half speed).
Possible to enter sneak anytime anywhere. (Sneak rebalanced)
Total weapons & armor rebalancing overhaul (Lordus' recent suggestion is good).
Maybe hard cap skills at 200 not 300.
Re-read again please, ignoring the added/modified stuff (green).
Discuss.
Michaelh139:
Ok I can agree with pretty much all of this....
more food for thought since Devs are too busy to bother with content atm, they gotta manage the 3D.
gordulan:
you can make it once the SDK pack comes out, there's been an announcement made a while ago, but the timing it would be release is set to "soon", it is actually Cvet who announced this, and it will come with optional TLA files, however, the 2238 files are exclusive to this server... so yeah, just putting it out there...
Ned Logan:
Also what I forgot to add because I was still thinking over:
Focus on RT combat, possibly even remove the TB altogether.
Integrate FT-like aimbot.
AP replenishing also during walk, during run too, but only half speed.
Flexible walk/run speed, modified by carry weight (30kg and less: full speed ... 150kg and more: half speed).
Possible to enter sneak anytime anywhere. (Sneak rebalanced)
Total weapons & armor rebalancing overhaul (Lordus' recent suggestion is good).
Maybe hard cap skills at 200 not 300.
runboy93:
The World that it never was :P
But anyway you could try..
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