Other > Suggestions
New craftable items
Haraldx:
Great suggestion for all! want to see these stuff implented.
runboy93:
--- Quote from: SantaFaust on February 03, 2011, 05:07:40 PM ---Good idea but basic items like 10 mm pistol or laser pistol shouldn't requies profession level.
--- End quote ---
But like i said before Laser pistol is too powerful for lvl 0 weapon.
Phazer would be nice replace for it and it can changed for lvl 1 weapon.
Sashi:
I like the backpack, that can prove handy.
Johnnybravo:
--- Quote ---Pipe Rifle (2 wood, 1 junk)
--- End quote ---
--- Quote ---Zip Gun (1 wood, 1 junk)
--- End quote ---
This makes little sense, you just craft 10mm pistol, but for sake of fun, why not?
--- Quote ---Backpack (3 Brahmin hides, 2 Ropes)
--- End quote ---
How do you equip it? How does it stack? While maybe a little obvious, this might be a little unusual item in fallout by providing benefit just from being in there.
--- Quote ---YK32 Pulse Pistol (3 HQ parts, 2 HQ Alloys, 2 Electronic parts, 1 wood, 4 Micro Fusion Cell)
--- End quote ---
Electrical damage is a little tricky being reduced enough by CA family, but MA is very vurnerable to it, maybe it could be added without that damage reduction or as a rare weapon. It has really low range anyway, so you don't need it do less than plasma pistol does.
--- Quote ---Phazer (1 Wood, 1 Electronic parts, 1 Metal Parts)
--- End quote ---
Freaking no.
--- Quote ---Laser Pistol (1 Wood, 2 Electronic parts, 2 Metal parts)
--- End quote ---
Laser pistol and rifle in one tier dont make much sense, plus it's EW weapon you can get easily, as a Flamer, so you have access to a gun without really needing it in first place - this is offseting old problem in fallout where you had to pick SG to play EW/BG because you couldn't get any guns early. Your solution of adding an easter egg weapon as a replacement is not good enough.
Personaly I'd add crafting level using Faction cooldown and requiring some faction achievements such as controlling towns for a bit of time at given moment or something, I'm not sure if we would get PA that way, but things like mentioned Pulse Pistol would definetly do.
Reiniat:
actually pulse weapons should do EMP and this type of damage should be implemented
so pulse pistol and pulse rifle will be available for craft, making bigger the poor EW arsenal
and they will do only EMP damage, practically everything actually in the game has EMP 300%resistance, including normal players
so add robots, robobrain, mr handy, EVERYONE and make him high resistance to everything exept EMP, and using cience in his corpses will give you electronic and metal parts and even good metal parts.
even a trait: Cyborg (not FO3 way)
you havent your natural resistance to EMP so you can be killed even with one bullet of pulse pistol. but you have minor probabilities of being crippled, maybe -20 in the table of critical failures, and 30% resistance against poison, radiation and fire
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