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[CLOSED] Start at level 21

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Zak Blayde:

--- Quote ---Warning: The topic author does not speak natively English. ;D
--- End quote ---

Hello.

Meaning of this topic : debate about starting game with a new character in FO:2238 at level 21.

Ok, let's go with a very difficult suggestion.

1./ Fun in FO:2238

FO:2238, as a MMORPG, gives to its players the opportunity to interact with the others. One of the main pleasures of the game mod is to try to survive in a post-apocalyptic world, where you can be killed nearly everywhere in it, because resources are low, because no order remains, because ones want to prevail by force.

This (fun) battle for surviving takes many forms, often illustrated with the contact with other players : raids, town control, caravans traps, trading.

Most of this is about Players versus Players. And most of PvP actions use Lv21 characters.

Fun in FO:2238 is in interactions, mainly in battles, where lv21 is often needed. It also takes place with Role Playing, where no level is needed. You can be Lv1 or 21, you can play your role. You're not equal if battle begins, but you're not even if two of you are Lv21. If it is, competence, equipment or character orientation will affect the issue of the battle.


2./ Why leveling in FO:2238 is not fun

Before becoming Lv21 and be able to take part in PvP actions, you need to level. Some ways of doing that :

* Player(s) versus Environment
* Quests
PvE can take place between environment and a group of players. Multiplayer interaction is here, and could be fun sometimes. Quests are often made solely. Fun in PvE and quests is largely unshared. Personally I hate quests and PvE in MMOG. Group PvE is something for multiplayer games, not massively multiplayer games, because the main purpose of a massively multiplayer game is to create a world where you don't need so much NPC.

It takes at least something like ten hours to get to lv21. And most players engaged in PvP tells me that 3 characters by players is needed for the moment to be effective (warrior, crafter...). Personally, I think it is a great mistake that we need more that 1 character, but I don't think a solo character should be able to do everything. MMOG means cooperation. But PvP players tells me that 3 characters are needed to gain time and be effective.

3./ Why should we start at level 21?

A/

We saw that the fun is often with multiplayer actions. We also saw that because we are in a MMOG, it's logical that a majority of interactions take place only between players.

Leveling is painful, as surviving is. But if surviving is part of the fun in PvP, trade, dangers of trip through the Wasteland, it's not really fun in leveling. In fact, the main purpose of leveling is to be Lv21. Is it really needed to go by leveling to begin the real fun?

Leveling is a result of the fact that FO:2238 try to preserve the fun of Fallout. But Fallout was a solo game, and by there, leveling had a meaning, because you were only interacting with non player characters, and your possibilities were growing along with your progression.

Here, leveling is a pain because you can't be effective in PvP, where lv21 is needed, and you are constrained to interact with NPC in expectation of obtaining Lv21.

B/

Because it's only at level 21 that a player get to the real thing, we should start at 21. Leveling is uninteresting.

Yes, leveling could be more interesting, if quests are better, or by other ways. But ask yourself, is leveling so important in a Massively Multiplayer RPG? MMORPG often use leveling, but mainly because it's a residue of solo games. And new MMORPG use it again because it became a norm. FO:2238 is different than other MMORPG, and is still in BETA.

Starting at lv21 should be considered, maybe only as a test. It could make the Wasteland more living, because now, all the leveling characters are soloing in some place. The result : desert cities, less interactions, less players interacting.

Wipe:
Not going to happen.

RavenousRat:
If you start play this game (first time) you'll be bored after you got 21st level and some monthes.
If you start play this game and instantly start at 21st level (wtf?) you'll be bored in one month, may be less.

But:
If you played it already and start at 1st level, you'll be bored at the 1st second after opening character sheet.
If you played it already and start at 21st level, you'll make some test/crazy build and get some fun for few days, untill you're bored.

Result:
Players will play more if it'll stay as it is now.

Nexxos:
Leveling is one aspect of this game, it would be just stupid to start at level 21.


--- Quote ---Because it's only at level 21 that a player get to the real thing, we should start at 21.
--- End quote ---

There are lots of fun stuff which you can do just fine, without being level 21.


--- Quote ---Most of this is about Players versus Players.
--- End quote ---

No, just no. There are lots of people doing trading, crafting, roleplaying too. PvP is only a small aspect in this game.


--- Quote ---Leveling is uninteresting.
--- End quote ---


--- Quote ---Before becoming Lv21 and be able to take part in PvP actions, you need to level. Some ways of doing that :

    * Player(s) versus Environment
    * Quests
--- End quote ---

Hah, if you kill floaters/centaurs/mutated molerats all day, and do the same quests again and again, it becomes booooring. There are many different ways to level!

And remember, this game is still a beta.

Zak Blayde:

--- Quote from: NexxosFIN on August 10, 2010, 02:42:49 pm ---And remember, this game is still a beta.

--- End quote ---

Yes, it's why I create this topic. If the game was finish, It would be nonsense to try changing it so radically.


--- Quote ---it will be boring.
--- End quote ---

I don't know. It's right that leveling takes time and hold the player, but if the mod is well done, a level 21 should never get bored. When you see town control and raids, it's often only lv21 players. The others live in another world, if I can put it that way. The leveling part is like a tutorial. But you can learn even starting on 21.


--- Quote ---No, just no. There are lots of people doing trading, crafting, roleplaying too.
--- End quote ---

But trading (wich includes crafting in my way of thinking) and role playing do not depend so much on the level. It's another subject I think. Role Playing with or without leveling is the same. It does not imply that leveling is fun or necessary.


--- Quote ---Leveling is one aspect of this game, it would be just stupid to start at level 21.
--- End quote ---

Yes, it's a part of the game. But is it really so necessary ? What does it give to the experience ?

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