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Author Topic: Items spawning in city lockers/shelves  (Read 1119 times)

Items spawning in city lockers/shelves
« on: May 03, 2012, 11:59:42 pm »

My suggestion based on original fo1 fo2 idea.
Item can spawn in lockers by formula like this:
(x~1000shelves/lockers)/(y-some-random-number)x(x~players-online)+some algoritme which making item spawn in random town/shelve, for example like shuffle in winamp. i mean random spawn algoritme. + formula for some random time spawn - 15min-180min for example.
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Marko

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Re: Items spawning in city lockers/shelves
« Reply #1 on: May 04, 2012, 12:19:51 am »

Sounds good to me.
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Wichura

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Re: Items spawning in city lockers/shelves
« Reply #2 on: May 04, 2012, 12:20:35 am »

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Re: Items spawning in city lockers/shelves
« Reply #3 on: May 04, 2012, 01:39:42 pm »

Boo!
but it is 1 year old topic and we still have no stuff spawn in towns :D
i was thinking it is just about stuff in lockers in city ruin encounters, or turned into this.
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Andr3aZ

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Re: Items spawning in city lockers/shelves
« Reply #4 on: May 04, 2012, 02:27:33 pm »

It has a damn "Work in Progress" infront of it. Why do you suggest something that is already considered to be implemented?
I know it takes long, but the pure fact that it was accepted makes a new thread with the same suggestion pointless.
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Wichura

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Re: Items spawning in city lockers/shelves
« Reply #5 on: May 04, 2012, 02:40:39 pm »

but it is 1 year old topic and we still have no stuff spawn in towns :D


Making yet another thread about the same thing won't make it implemented faster. It's just not working that way.
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