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Supporting of players

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Izual:

--- Quote from: Ned Logan on August 10, 2010, 05:02:52 PM ---I don't think Izual wanted to emphasize the "Online" but "Fallout". Anyway I do not understand him... exploring the wasteland, abandoned cities, caves, desert etc is the most Falloutish thing for me [...]

--- End quote ---

Farming isn't (I was quoting Crazy).

Lordus:

--- Quote from: avv on August 10, 2010, 05:11:20 PM ---Farming is and always will be the cause of item overflooding. This is the wasteland, stuff is supposed to be scarce and well defended. Besides the whole concept of caravan raiding is stupid and doesn't fit fallout: "Let's risk our lives for nothing and kill some armed dudes so that we can kill some more!"

Maybe our devs are trying to make fonline something else than some typical farm-reliant mmog.

--- End quote ---

 Ok, but until there will exist new content, why erase this one? I have to repeat, after 1 year of betatest, there is not multi PvE content..

 There are plenty ways how to make caravan hunting more dangerous.. i.e.: after attacking of caravan, they will call for help.. more inside of caravan routes, more quickly there will arive more and more caravans guards (bigger distance from the basic routes, more slowly, but there will be bad chance to find that encounter).

 But instead of tuning this content, they made changes that means end of this.

Ned Logan:

--- Quote from: Izual on August 10, 2010, 05:42:52 PM ---Farming isn't (I was quoting Crazy).

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So farming isn't Falloutish? What difference is between farming and hunting? If I go kill stuff for the items not exp (because Im lvl 21 and exp is meaningless for me now) am I farming? Should we expect that after another update the critters won't drop even weapons and stuff thus would be usefull only for leveling up? That would be way fucked up development...
Do you plan to totally bury PvE and make this PvP only game, making us lvl 21 who hate mining and crafting to turn PK to get items?

From what I've gathered, no one here has any idea what direction the game is going. No idea how game economy should work. No endorsed ways of playing after reaching lvl 21.

avv:

--- Quote from: Ned Logan ---So farming isn't Falloutish? What difference is between farming and hunting? If I go kill stuff for the items not exp (because Im lvl 21 and exp is meaningless for me now) am I farming? Should we expect that after another update the critters won't drop even weapons and stuff thus would be usefull only for leveling up? That would be way fucked up development...
Do you plan to totally bury PvE and make this PvP only game, making us lvl 21 who hate mining and crafting to turn PK to get items?
--- End quote ---

The way I see farming differing from hunting is that hunting can't last forever. This means that there are restrictions how much you can kill something before there's nothing to hunt for a while or the hunted retaliates or evolves. When you farm you just keep picking stuff without any consequences.


--- Quote from: Lordus on August 10, 2010, 06:02:18 PM ---Ok, but until there will exist new content, why erase this one?
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One can only guess. Maybe the caravans couldn't take it anymore and decided to end their bussiness. But it's not that I wouldn't want multi pve. Player guarded caravans would be a good start, but while fights are ruled by powerbuilds it's out of question. Especially if you needed charisma to join the guards but no charisma to rob them.

Heckler Spray:

--- Quote from: avv on August 10, 2010, 06:42:12 PM ---The way I see farming differing from hunting is that hunting can't last forever. This means that there are restrictions how much you can kill something before there's nothing to hunt for a while or the hunted retaliates or evolves. When you farm you just keep picking stuff without any consequences.

One can only guess. Maybe the caravans couldn't take it anymore and decided to end their bussiness. But it's not that I wouldn't want multi pve. Player guarded caravans would be a good start, but while fights are ruled by powerbuilds it's out of question. Especially if you needed charisma to join the guards but no charisma to rob them.

--- End quote ---
But there's already a restriction for caravan farming : you can only have one type of "valuable" caravan per hour. Of course you can use a radio to move on a new caravan, but most of the time, valuable caravans are really interesting, with plenty of guards, when you hunt them in big party.

But I agree caravan farming should have more consequences.
And player guarded caravans would be awesome, for sure, I hope so.

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