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Author Topic: Hub Roleplay - Problems  (Read 13014 times)

Re: Hub Roleplay - Problems
« Reply #30 on: January 12, 2010, 03:33:27 pm »

Good day, Lena.
Lets start from the beginning.
Name all you chars, say what do you want. And give us screens please. Im really interested.
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Re: Hub Roleplay - Problems
« Reply #31 on: January 12, 2010, 03:37:40 pm »

To be honest, I never saw a single person who claims to be a roleplayer killing another. Not one.
Besides those stupid "terrorist", there wasn't one person who got killed. So - from which crazy fever dreams are your accusations from?
Because it's getting more and more ridicolous.

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Re: Hub Roleplay - Problems
« Reply #32 on: January 12, 2010, 03:43:09 pm »

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Name all you chars, say what do you want. And give us screens please. Im really interested.
Would be a good beginning.
Also, Lena, watch your tongue, your paranoia towards russian may make some problems.

What to begin with ? We all know your post is a big lie, but... Yes, you uploaded once a screenshot with me shooting at you. I shot at you once, as a warning, because you were threatening me ;) I don't think you were killed, this day.
Secondly, for the "looters" thing, I'm not aware of it and not responsible of what say the players coming into Hub ;)


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It's pathetic. Yes everything is logged in, even when there's rollback - wow, so if I didn't get killed, because of rollback - the admin is again without guilt.
Didn't understand this.

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It has just started and the more people will get shot, the more players will be reporting it. Even those who are so much righteouss now, can get killed.
Hum... And you are certainly one of "the most righteous" ? Can we see those screenshots again ? Ah... Anyway, I saw only two people reporting supposed abuses in Hub. You - and Atom pointed out it was a bug, but why would you care, he's lying too ! - and AmneziaHaze, that also PM-harrassed me. Two players inventing facts and being totally wrong, even when the whole community is telling them they're wrong. And also two notorious polish board trolls. Now either you make up your mind, either you change your way of speaking here, because your false accusations are not so good.
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Re: Hub Roleplay - Problems
« Reply #33 on: January 12, 2010, 04:09:06 pm »

I dont want be boring and people please dont start shout at me but  this general topic here was about makin Hub better roleplay and bomber free so can u Lena change place of discution becouse  this is NOT place about "Omg i think GMs hate me and one of them shot my sorry ass" topic?  thank you  ;D
« Last Edit: January 12, 2010, 04:22:42 pm by naskiel32 »
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Re: Hub Roleplay - Problems
« Reply #34 on: January 12, 2010, 04:38:40 pm »

ummm back on topic.
i am against banning heavy weapons or that type of thing in the hub, i am also against introducing check for weapons or stuff like that

my idea where they "wake up" in the hub prison is as far as i am willing to go,
hell theyve lost all their stuff and they're stuck in prison for an hour...

...Since the hub is by description "a hub of scum gamblers and traders" i see no problem with scum coming and causing trouble
(like the yukuza tribal crap we had roll into the bar recently, was anyone else there? im sure if we had a strong vigilante group / faction they wouldve accepted the challenge to pvp)
after all this game is not a kids game and it is about the harsh realities of life after a huge world ending war,
life in this game is bound to be hard, and the wrong people will occaisionally die or survive. it is not realistic in such an environment to want to get together and roleplay without commitment to protecting this (without just running to admins everytime someone throws a spanner in the works)

The community in the hub, is the only place i know of trying to create a community environment ran by RPing PCs,
and because of that it is bound to become a target by any dumbass who is afraid that what he considers the norm of kill people all day, changing in some way
The Hub community will just have to stick together and remain strong through, and eventually we will be better players for it.

so no i dont support having more admin protection or more stuff like border guards and searches,
although making it possible to only enter the hub through the main entrance sounds good
and doing something using the hub prison, like my suggestion would be fair,
maybe the hub needs a faction of its own, the HubGuard or something, to challenge form Yukuza aggressors and the like.

on the subject of suicide bombers and their type,
if they were related to some church or movement with an ideal, i would not mind so much
but at the moment they are just a bunch of bad unwanted players
because after all, when this game is about surviving in the Post Apocaliptic wastes, how can blowing yourself into tiny peices be considered surviving
if anything these types of attacks are a form of griefing and exploiting, in other words they are not acheiving some objective based on ideals ect ect, they are just wasting serious players time,

ofcourse i have no idea yet about the best way to deal with them, other than to make it harder to get hold of suicide bomb making materials.

 ;D  ;D sorry about the long post,
in short it just says that any changes should be minor, or enhancements of systems already inplace.
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Re: Hub Roleplay - Problems
« Reply #35 on: January 12, 2010, 04:45:46 pm »

Well, the jail thing would a good idea, but it's not possible at the moment. Also, you speak about "scum gamblers or traders", but in my opinion too they are welcome. I mean we've got roleplay chars in Hub (Most of them, in fact) that are criminals, drunkards, part of Hub Underground or jet dealers. The problem why that topic was posted is that some players come and insult roleplayers in a non-roleplay way, just to... Well... Just to make fun of them ? For the "lulz", I guess. When it comes to suicide bombing, it's beginning to be a serious problem.
To sum up, yeah, Hub's roleplayers are, as I understood, ready to welcome everyone as long as they roleplay well. But if you just want to annoy everyone and come to Falcon Maltese shouting... That's a problem. So we have to find a way to deal with this, and it's not the jail that would solve it =/
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Re: Hub Roleplay - Problems
« Reply #36 on: January 12, 2010, 06:17:30 pm »

Also, you speak about "scum gamblers or traders", but in my opinion too they are welcome.

i like the scum gamblers or traders

...Since the hub is by description "a hub of scum gamblers and traders" i see no problem with scum coming and causing trouble

lol i think what i meant got lost in the screen of text  ;D
what i meant was that i have no problem with these troublemakers, i actually like the challenge and it makes gameplay all the more interesting
its the suicide bombers and people who come just to disrupt and grief that are my problem.
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Re: Hub Roleplay - Problems
« Reply #37 on: January 12, 2010, 09:28:57 pm »

Yes, I am ok with a man who can come, introduce himself in a right manner and call you to a backyard where he robs you. I am NOT ok with a man who cannot make a good sentence but starts to yell crazy insulting things for no reason.

You are very wrong Lexx. From what I know, people just started building against the roleplayers because they got killed by the RP - PKs in Hub.
This is the most hillarious thing I saw on these forums. Well, except for the "foking cow".

"RP-PK" is impossible. Roleplayer should make a story which brings to a duel or fight. And currently it's almost impossible to PK in Hub because of guards. The reason of this topic is how immature "rp pkers" are, who are not roleplayers at all. It's funny how you try to argue but tell the same as the topic starter. I'd suggest you to review your position in this question. Are you pro or cons?

Also, people have no problems with being killed in other towns for no reason, but "RP PKs in Hub" suddenly became a problem. How so?
« Last Edit: January 12, 2010, 09:33:43 pm by Deon »
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Arminius

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Re: Hub Roleplay - Problems
« Reply #38 on: January 12, 2010, 09:44:00 pm »

Ignoring:
a)Unrelated and unjustified admin bashing
b)"WASTELEND IZ HARSH" posts

I can say that we have no defense against suicide killers because they use top weapons to kill themselves, undetected, and they just have a huge stash of said bombs back home. Is there a solution for this? Or should we just suffer the hatred and boredom of other players? I'm throwing suggestions here, so if you disagree with this you better not go WASTELAND IS HARSH and suggest something better.

The whole problem about dying in the Hub is that it's supposed to be a policed town, and that people are metagaming, killing with no chance of reprisal, by exploiting the sheer fact that the police can't jail dead offenders. Also these powergames exploit the lack of realistic AI in the Hub NPC's: these policemen can't record names, review, can't think people are suspicious. If it were an unguarded city, ok, they are meant to suffer such, but it's a guarded city! People try to find every hole in the NPC already deficient AI. That's metagaming, and it's breaching the project we're trying. I suggested everything I could think of in page 1. I'm not saying again.

This is a problem. maybe not the whole of the Hub should be protected, but honestly if any crook can come in and disrupt the scenario with a totally out-of-place suicide attack, which has NO reasonable explanation in the Wasteland ethos.
Re: Hub Roleplay - Problems
« Reply #39 on: January 12, 2010, 10:52:00 pm »

Citing, "We all know your post is a big lie, but... Yes, you uploaded once a screenshot with me shooting at you. I shot at you once, as a warning, because you were threatening me  I don't think you were killed, this day.
Secondly, for the "looters" thing, I'm not aware of it and not responsible of what say the players coming into Hub"

We all know YOUR post is a BIG lie... - I can write in the same style as you do. I see that talking with you is like talkig with a 5 year old kid.
You let some "roleplayers" kill people in hub, you give them equipement and say that you have no idea what is going on.

You shoot at me 3 times and were runing after me, now you made a big lie there. Warning shoot - oh it was 3 times ;D We were without weapons in hand even, because you said to hide them - we did. I hope the other admins will finally see your abuses.
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Re: Hub Roleplay - Problems
« Reply #40 on: January 12, 2010, 10:59:43 pm »

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The last time I entered Hub, some gays were blasting people, I was by, took one of the items from the ground - they blasted me and explained to the admin they killed me for "looting". Like Izual would care... he and that other guy ray fyl or something, they kill because he lets them do it.
Thats just a lie. I have nothing more to say. Post some screenshots of that sitiuation or stop accusing me.
edit: Im sorry. I get you wrong. I was thinking, that Lena is accusing me of killing her:)

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Btw, look at the post of rejfyl - perfect exaple of trolling, he is doing it all day on polish forums. Admins of course don't care - guess why? (he is a friend of GM, who supports him on the forum by calling people "trolls") I don't see anyone removing his off-topic posts. Why? Hypocrisy.
What do you mean by trolling? Im pretty sure you are calling me a troll because, i said same thing about player, who was defending you: AmneziaHaze. He was making flame war in every topic on polish board. It is very easy to check - just look in junk. There are a lot of his post full of insults and flames.  Now after he was banned he is still sending me pm full of rage:)

Think about what you are saying before you call someone a troll. Im not a friend of any GM. Im just participating in Hub RP project. And by roleplay i don't mean blowing up people with my alts.  

« Last Edit: January 12, 2010, 11:16:07 pm by Rejfyl »
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Re: Hub Roleplay - Problems
« Reply #41 on: January 12, 2010, 11:03:29 pm »

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Thats just a lie. I have nothing more to say. Post some screenshots of that sitiuation or stop accusing me.

It's a lie. It was me and another guy I've met (whom I don't know). Rej Fyl was killed by guards when he tried to shoot a man tagged "thief". We were waiting for him to return and guarded his loot. Then comes this guy in blue suit, we say him not to touch items because they belong to another player, he goes straight to them, grabs them and tries to retreat to the exit grid. The guy who was with me shot him and got shot by guards, and I've got Rej Fyl's gear (just your armor, guards looted other things) and returned it. Everything was fair, and you are not supposed to be respected if you're looting someone intentionally when you were told not to do so.

So, nobody was "allowed to kill", guards killed that guy.
« Last Edit: January 12, 2010, 11:07:59 pm by Deon »
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Re: Hub Roleplay - Problems
« Reply #42 on: January 12, 2010, 11:24:30 pm »

You kill people in Hub, together in a group of three. Protecting your items when someone gets shot.

Since when it is not allowed to grab items from the ground?

It's just another poor explanation of your PK play.
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Re: Hub Roleplay - Problems
« Reply #43 on: January 12, 2010, 11:31:29 pm »

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You kill people in Hub, together in a group of three. Protecting your items when someone gets shot.
You are saying it like it was happening all the time. I was shooting at some thief. I though he was a thief cos there was a flag over his head. It was weird but guards started shooting at me after that, and i was killed. Next part of this story, you can find in Deon's post. So it was only one situation, and i was a victim of a bug:)
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Re: Hub Roleplay - Problems
« Reply #44 on: January 12, 2010, 11:38:51 pm »

Lena...sugar if my pal will die and u or other player will try grab his even worthless but hard earned shit from ground  i will start shot too to anyone who will try  ;) i think thatis normal reaction when someone try steal "protected" stuff  :P
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