Other > Suggestions
Future of Stealing
avv:
--- Quote from: smoothjesus on August 22, 2010, 02:50:08 am ---What about a check against the victims free carry weight? If they have a >50% full backpack then they don't get this bonus, but if they have 99% empty backpack they get a 49% bonus against a steal attempt. It was suggested before and it would definitely factor into this.
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Problem with all kinds of checks is that you can still fail due to randomness even if you do everything right. But it could be related to carry weight, there just had to be a way to see whether they carry lots of stuff or not. Best system comes out from the one which has everything to do with player vs player mindgames, not stat vs stat rolls.
--- Quote from: smoothjesus on August 22, 2010, 02:50:08 am ---About other players seeing thieves, maybe if they have more than -200 town reputation they could report it to a guard. I don't know how you could let them know they saw it though, probably just a message in the messagebox
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Yeah reputation could have something to do with the reporting the crime. I was also thinking that every bystander could have an intenser field of concentration right in front of them. It could be about 3-5 squares long. If a thief and his victim happen to be at this field when the crime occurs, the bystander sees it. So it would be up to the thief to find out whether many bystanders see the crime.
borse:
autopush will never happen and guards to kill thieves, just not in NCR. Go hang out in vault city.
HertogJan:
Autopush is by far the best suggestion in this thread.
I would also like to see an additional timeout of 5 minutes for stealing from the same person after exiting the inventory window.
Most of the other suggestions are crap to nerf stealing even more.
You may hate thieves, play 1 for a while before you start talking about nerving it.
As said before, even level 21 thieves with 300 skill will fail.
Leveling is painfully slow, you'll die a lot, wonder around the map a lot, etc.
It's probably 1 of the hardest builds to level.
It's good as it is.
avv:
--- Quote from: HertogJan on August 23, 2010, 03:00:13 am ---You may hate thieves, play 1 for a while before you start talking about nerving it.
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Nothing needs nerfing or buffing, but changing so that steal is less dependent on passive factors and more dependent on player's personal cleverness. It's actually buff because player's cleverness holds no limits so your thieving skills can be infinitely good. However if you're bad player it may seem like a nerf.
HertogJan:
--- Quote from: avv on August 23, 2010, 01:37:28 pm ---Nothing needs nerfing or buffing, but changing so that steal is less dependent on passive factors and more dependent on player's personal cleverness. It's actually buff because player's cleverness holds no limits so your thieving skills can be infinitely good. However if you're bad player it may seem like a nerf.
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Personal cleverness?
Like what?
Line of sight of the victim?
You're not very clear.
Stealing is fine as it is.
Today I had 4 or 5 fails in about 15 attempts while my skill is above 250.
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