Other > Suggestions

Future of Stealing

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runboy93:
It should somehow to get little nerf, but no too much  ;)

Schwartz:
What do you want nerf here? If your target move 1 hex away you cant steal. After steal guards tell you are unprotected, so every nearly player know he can shoot you. And you want make it harder?

Janusz2238:

--- Quote ---the most stupid thing about stealing is, that you have no way to prevent stealing...
you come to town, go to trader and try to barter... a person came to you and tries to steal from you... you quickly close the dialogue screen and run
--- End quote ---

You exploiting. Your character don't know about thief, until thief fails.

avv:
Right now thievery don't seem to have any other meaning than give very limited source of excitement to its player. Because of severe consequences from getting caught steal >200 is recommended and with that you can't do anything else but steal. You can't use the weapons you steal, you can't craft, you can't fight. The whole thief-class is unfinished, it doesn't even have a real place in the game world. It would be all the same if the whole skill just ceased from existing.

Before you start wondering should using steal skill be easier or harder you should think about what's the point of stealing in first place.

Surf:
I think the problem here is the similar like in other skills. Players push their characters up to 300% and don't have much points left for other skills, which leads to a "thief powerbuild", you cant do anything other then stealing. Cap the skill limit at 200% at maximum. Then, there'd be a few points left, to invest in some basic gun skills etc. Otherwise, everyone pulling every single skillpoint into one none- combat skill and then whining that levelling is too hard/thiefes only can do one thing proper...  ::)

Well.

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