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Character Builds

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Deon:

--- Quote ---To get a tent as the experts recommend is nearly impossible at lower levels to do on your own.
--- End quote ---
This is wrong. It took 20 min for me to get a tent on level 2.

Also what will you do with this build later? It's easy to craft starting guns and ammo, and without weapon skills you're gonna die in mass PVP. I'd say, you need big guns nowadays if it's not a crit build for energy weapons.

Red Bear:

--- Quote from: Tennessee on January 12, 2010, 02:12:10 am ---Now I am training a fighter build. He started with...
--- End quote ---
If I am not wrong:

9 ST
1 PE
9 EN
4 CH
4 IN
9 AG
7 LK
Small Frame+Bruiser

Thats a strange build you got here. You want all at the same time: to be a fighter, a trader, a leader. That just won't work. But first things first.
1. The biggest mistery is why do you have 7 Luck? Not 1 and not 6. You take 6 Luck for additional Crit perks, Toughness and Bonus Ranged Damage. So you just wasted 1 point.
2. You have to decide which fighter will you become. You can't be melee and unarmed fighter or ranged at the same time. There are no so much points to share between 3 or even 2 attack skills.
3. You want to be a leader and a good fighter. Again, you don't have enough SP. You'll be slow and average fighter.

Seems to me, at lvl 21 you'll have about 120 Small Guns, 120 Unarmed, 120 Melee and 150 Outdoorsman. It's a normal build for some fun and for a test of opportunities of the game.
PVE only.

I might be wrong and you have absolutely another build but according to your words it's exactly as I said.

Roachor:
You should never have an odd number for agility or endurance as it is just a wasted point.

Crazy:
Ok guys, some advices which are usefull for ALL builds:
-Always even number for agility, because the formula of AP is 5+(AG/2): you win nothing more with 7 than with 6.
-Always even number for endurance: same thing, you just don't have more HP with 7 than with 6.
-Luck: Always 1 or 6 (or, sometimes, 10). 6 allow to take some usefull perks like more/better critical, toughness, bonus ranged damage... If you don't want these perks, just put 1, you won't loose anything, and these points can be use in other characteristics. In some builds 10 in luck can be useful: doctor for example: they ALWAYS will do their max FA (=FA skill) with 10 in luck.
Charisma: If you just want do some quest and take you professions level, 3 is enough. For crafters, they can have 1 charisma too: with 1 mentats they can have their profession level. For the leaders, remembers the followers formula (slaves, mercenaries...:) CH/2-1.
Strenght: 5 enough for small guns, 6 for energy, and 7 for big gun.
Intelligence: it's my opinion, but 6 is the minima... less is really hard if you want to have high skill. High intelligence often usefull.
Perception: 6 min too, more  for sniper and energy, you can even take 10, max Big Guns range need 7PE.

Traits:
Bruiser: bad choice, -2AP=-4AG, and it add only +2ST...
Small Frame: Very usefull for PvP char: +1 in the special is very good, even if your carry weight become very low...
Fast Shot: Very usefull for big guns, very useless for others.

Perks: Livegiver LvL12 is VERY usefull. Just take it.


Ok I think is enough advice, I'm tired  ;p

Takara v4:
What's the setup for Sniper/Small Guns again?

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