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Poll

Should there be this Option?

Yes
- 10 (47.6%)
No
- 10 (47.6%)
My Own Addition
- 1 (4.8%)

Total Members Voted: 21


Pages: 1 [2]

Author Topic: Respawning, Possible Solution to Annoyingness?  (Read 3827 times)

avv

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Re: Respawning, Possible Solution to Annoyingness?
« Reply #15 on: August 08, 2010, 12:06:36 pm »

Money should be spent on benefits that PREVENT you from dying, not something that helps you when you actually do die.

As far as I can see random spawning places are there to punish those who intentionally put themselves in hostile situations all the time.
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Alvarez

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Re: Respawning, Possible Solution to Annoyingness?
« Reply #16 on: August 08, 2010, 01:13:10 pm »

Money should be spent on benefits that PREVENT you from dying, not something that helps you when you actually do die.


Awesome, i'd buy an Emergency Reviving Kit anytime if you introduce it.
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Sarakin

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Re: Respawning, Possible Solution to Annoyingness?
« Reply #17 on: August 08, 2010, 01:35:20 pm »

This would be abused very easily. For example given the right situation you can very easily go to lvl 1 to lvl x in a day. Now whats stopping me from creating a lvl 1 guy paying 200 caps and grind to lvl 21 in a few days or in a day?
So what, you would have one cheap "respawn point" and after certain period of time, you will have to buy it again - for full price.

Anyway 32k caps seems too high for me for just one week, I wouldnt go over 20k
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Re: Respawning, Possible Solution to Annoyingness?
« Reply #18 on: August 08, 2010, 11:41:19 pm »

From my point of view, it should look like this.

You die a list open:

- Random respawn 60 sec
- Tent     respawn 90 sec
- Base     respawn 120 sec

or something like this
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The Scars

Mr Feltzer

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Re: Respawning, Possible Solution to Annoyingness?
« Reply #19 on: August 09, 2010, 07:38:21 am »

That'd Be Kinda Cool, Except That would be Kinda.. Too Easy for people?
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Founder of Fallout Online Australia
Re: Respawning, Possible Solution to Annoyingness?
« Reply #20 on: August 09, 2010, 10:58:01 am »

From my point of view, it should look like this.

You die a list open:

- Random respawn 60 sec
- Tent     respawn 90 sec
- Base     respawn 120 sec

or something like this

obviously everyone would choose base/tent since it takes more time traveling from any random location.
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Enzo

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Re: Respawning, Possible Solution to Annoyingness?
« Reply #21 on: August 09, 2010, 05:40:39 pm »

From my point of view, it should look like this.

You die a list open:

- Random respawn 60 sec
- Tent     respawn 90 sec
- Base     respawn 120 sec

or something like this

so let me think... before town control gangs will build tents near the town and load it with tons of equipment? Oh great... no.
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Enzo Wolf
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former Trading counsellor of former Gray Rock village :D

kraskish

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Re: Respawning, Possible Solution to Annoyingness?
« Reply #22 on: August 09, 2010, 08:18:09 pm »

I voted no. Simply its a solution for PvP big gangs.

Random respawn should be disabled for everyone not taking part in TC fight DOT
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Re: Respawning, Possible Solution to Annoyingness?
« Reply #23 on: August 10, 2010, 12:25:56 am »

Ok so can be 5 min no need to by 90 sec

And it is your tent not a gang tent, so you can get it on one city not all.
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The Scars
Re: Respawning, Possible Solution to Annoyingness?
« Reply #24 on: August 10, 2010, 12:50:51 am »

I really don't think this would work, it just doesn't sound "realistic to fallout." I don't want my char dying and then getting replicated and cloned... We simply need more hotel rooms.
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Enzo

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Re: Respawning, Possible Solution to Annoyingness?
« Reply #25 on: August 10, 2010, 01:17:20 am »

Ok so can be 5 min no need to by 90 sec

And it is your tent not a gang tent, so you can get it on one city not all.

yeah... and its really hard for 21lvl characters to affor 10 brahmins to build tent temporary on some place and then on other... ::)
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Enzo Wolf
former President of Fenix Trading company
former Trading counsellor of former Gray Rock village :D
Re: Respawning, Possible Solution to Annoyingness?
« Reply #26 on: August 10, 2010, 02:36:10 am »

yep but 20 gang mebers is not just 10 brahims hide. Count all north towns.

this is just a suggestion it can by only base or something like this or just respawn points

We simply need more hotel rooms.

And what change the hotel rooms ?
« Last Edit: August 10, 2010, 02:45:27 am by Fleczer »
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Enzo

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Re: Respawning, Possible Solution to Annoyingness?
« Reply #27 on: August 10, 2010, 07:41:59 am »

yep but 20 gang mebers is not just 10 brahims hide. Count all north towns.

omigod ;D think before posting, its just to easy to farm hides, argument that gangs have many people is so much invalid... they can farm them in hunts (or at bases) or while gangs have often many caps, they can buy huge amounts of hides at vendors (some vendors have often over 100 or even 200 hides)... so its simply not valid argument, that the count of gang members counts (lol)...
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Enzo Wolf
former President of Fenix Trading company
former Trading counsellor of former Gray Rock village :D
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