Total Members Voted: 21
there are allready hotel rooms, mate, to bad they are all buzymy sugestioun:more hotels!!!
Only rich players get something plus, but what we poor players get...?We must respawn anywhere..?
Well, My Idea is Simple... You can go to this place Called the "Hubology Centre" ( Followed by the FOnline 2238 Story, As you Being Replicated by Hubologists )
This is TLA, not 2238.
Okay, so improve the suggestion.Make the price dynamic, for example: players level X 200So if the player is level 5 he pays 5x200=1000 caps. How does that sound? and yes after a week or a certain amount of spawns you have to pay again.
This would be abused very easily. For example given the right situation you can very easily go to lvl 1 to lvl x in a day. Now whats stopping me from creating a lvl 1 guy paying 200 caps and grind to lvl 21 in a few days or in a day? You would obviously have to make it so that one would have to pay an amount every level. Also the lvl x times 200 wouldn't work for higher lvl characters. 21X200= 4200. It would have to be an an equation like this (x+(x/.5))*25(x-.5)MeaningLevel 1 character would pay: 37.5 or 38 capsLevel 21 character would pay: 32287.5 or 32288 caps.This makes it more sense, i can say a lvl 1 person would easily be able to get 38 caps. This would help new players survive the wasteland so much easier, the better part of this is that you would have to pay almost about 33k caps if you were level 21. This appeal to the pvp players/power builds and less to the crafters and traders as they generally would be able to protect themselves at least. Keep in mind i dont pvp so i cant exactly speak for that.(I know once you start going to a higher level like 10 it would cost over 7k for replication, this is just me showing off my algrebra 2 skills cuz i haven't used them for 2 months and i felt like doing something mathmatically)
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