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Author Topic: PE or outdoorsman activates senses in a cave  (Read 1700 times)

kraskish

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PE or outdoorsman activates senses in a cave
« on: August 06, 2010, 10:35:59 am »

I thought that while in a cave some char with high PE or big outdoorsman skill a character would hear critters (and what critters they are) in the cave

There should be some levels like:

<PE5 hear nothing or outdoorsman 100% - you hear nothing
PE 6-7 or outdoorsman 100%-150% - you can tell if the cave is inhabited (a message at the entrance)
PE - 8-10 or outdoorsman 150% + - you can tell if humanoids or animals are living in the cave (a message at the entrance)
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Pandemon

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Re: PE or outdoorsman activates senses in a cave
« Reply #1 on: August 06, 2010, 10:52:55 am »

Great idea as for me.
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Re: PE or outdoorsman activates senses in a cave
« Reply #2 on: August 06, 2010, 11:49:52 am »

Actually would be cool.
With 10 PE you and lets say 150+ outdoorsman once you enter cave you could see:
''You hear scorpions''
''You hear deathclaws''
''You hear humans''
etc
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kraskish

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Re: PE or outdoorsman activates senses in a cave
« Reply #3 on: August 06, 2010, 12:47:08 pm »

Actually would be cool.
With 10 PE you and lets say 150+ outdoorsman once you enter cave you could see:
''You hear scorpions''
''You hear deathclaws''
''You hear humans''
etc


I think hearing would depend on PE, ok. But I think it was falloutish when when you entered some area you saw some description of the place like "you notice some rocks arent from here" (just example) hmm maybe the binocular option from right click menu should give you such info like "you see remains of deathclaw poo" or "you see some shotgun shells scattered on the floor"  and about hearing hmm... maybe it should work while the enemy is near you like PE 8 would hear the enemy within 20 range radius, so like "you hear someone grunting/reloading a gun"
« Last Edit: August 06, 2010, 12:48:40 pm by kraskish »
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Michaelh139

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Re: PE or outdoorsman activates senses in a cave
« Reply #4 on: August 06, 2010, 04:25:01 pm »

Absolute yes, I hate constantly travelling through entire cave just to be disappointed over and over and then surprised by deathclaws and killed.
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Re: PE or outdoorsman activates senses in a cave
« Reply #5 on: August 06, 2010, 06:08:21 pm »

Absolute yes, I hate constantly travelling through entire cave just to be disappointed over and over and then surprised by deathclaws and killed.
I usually go in caves FOR deathclaws... oh the irony  :)
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Izual

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Re: PE or outdoorsman activates senses in a cave
« Reply #6 on: August 07, 2010, 04:37:45 pm »

Good idea, but it's maybe hard to do and it seems low-priority anyway. Maybe a dev could confirm this ?
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