fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • December 25, 2024, 03:41:10 pm
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: [1]

Author Topic: Armour/AC Rethought  (Read 1353 times)

Armour/AC Rethought
« on: August 07, 2010, 02:19:35 am »

This is stolen from a thread on NMA so all credit where it's due.

It's rethinking AC to reflect how much easier it is to dodge wearing lighter armour. I'm not interested in whether this is an accurate definition of Armour Class. In the words of Magnus, "AC representing evasion gives a twist to the linear minmaxing that is the current armor situation." The ideas and words that follow are his too.

Two parts.

1. Increased base AC.

Base AC = player level * (AG/2 - 1), capped at 50 and no less than 0. This way,
with an AG of 10 you'll reach base AC 50 at level 13,
with an AG of 8-9 you'll reach base AC 50 at level 17,
with an AG of 6-7 you'll reach base AC 50 at level 25,
and with an AG of <6 your AC will be equal to your level.

In addition to this, you'll get AC from perks like Dodger and HtH Evade, making your potential AC very high. I don't know if there is a max, but obviously an AC of 100 is cheating. NPCs don't level, and their base AC would be somethig like their AG*5, still capped at 50.

2. Armor decreases AC based on size and encumbrance:


Robes: -5 AC
C. L. Jacket, Brotherhood Armor: -10 AC
L. Jacket, Combat Armor 2: -15 AC
L. Armor 2, Combat Armor: -20 AC
L. Armor, Metal Armor 2: -25 AC
Metal Armor: -30 AC
P. Armor, H.P. Armor: -35 AC
APA, APA 2: -40 AC.

So, a ninja character will want to stick with the Combat Leather Jacket and will have to stack up on AC perks. A more tough-guy character will have to prepare for always getting hit, and will benefit from Toughness and Lifegiver perks.

Thoughts?
Logged

Michaelh139

  • Goin for 900,000...
  • Offline
Re: Armour/AC Rethought
« Reply #1 on: August 07, 2010, 02:31:36 am »

hmmm...  I always wanted this...  But does it really make sense to be able to dodge a burst of 40 bullets in the middle of a street?  Its just kinda off...
Logged
Whenever I say something, imagine \"In my opinion"/ being in the front of every sentence.

Sarakin

  • Zmikundik
    • Vault šílené brahmíny
  • Offline
Re: Armour/AC Rethought
« Reply #2 on: August 07, 2010, 02:53:01 am »

I like it , it makes sense.
Maybe adjust combat armors' -AC, for instance CA Mk2 -15, CA BA and CA - 20. (Im referring to our Wiki ). And also, I think, being in a robe makes you quite clumsy, - AC should be higher :)
« Last Edit: August 07, 2010, 02:59:40 am by Sarakin »
Logged
The sanctity of this forum has been fouled

[19:41:06] <@JovankaB> einstein said we dont need name colorizing

LagMaster

  • No. 1 Topic Starter
  • Offline
Re: Armour/AC Rethought
« Reply #3 on: August 07, 2010, 11:32:09 am »

AC is the chance to be hihed yourself,it the armor is hitted instead of you, The AC shoud increas,that is why it increases
Logged
Pages: [1]
 

Page created in 0.114 seconds with 22 queries.