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Author Topic: Doctor profession balance  (Read 3257 times)

John Hancock

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Re: Doctor profession balance
« Reply #15 on: August 07, 2010, 04:44:04 am »

Every other way of alt abuse is imho game design flaw f.e. crafting abuse (which is the most common because of current crafting/gathering system which is one of the 2238 worst fails).

Yep.

Gathering in particular is going to be hard to "fix." It's extremely easy to find resources and takes only seconds to gather them. So there's a cooldown, but this means people who bypass the IP check can gather 4x as many materials by switching characters. People who play legit have to gather in a "staccato" fashion, forty-five minutes of each hour spent waiting for the cooldown. Their only choice is between gathering only every once in a while, in which case it takes forever just to make an hour's worth of ammo, or go AFK/browse the Internet/etc. while they wait for the cooldown.

I guess it's necessary, otherwise miners would get ganked or stolen from 100% of the time rather than 5-10% of the time, but it sure is boring and annoying.
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Cocain

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Re: Doctor profession balance
« Reply #16 on: August 07, 2010, 07:56:59 am »

REVIVE PEOPLE IN THE REPLICATION TIMER USING DOCTOR'S BAGS. Cooldown depends on your doctor skill.

It gives medics unique responsibilities and playstyle.

Makes the doctor skill less of a turd.

Makes the doctor profession worth investing in and actually related to healing.

+1

the first time someone revived me i tought.. wow thats doctor profession right there.. only then i realized that i wasnt actualy dead and everybody could "revive"..this is an excelent idea that encourages doctor chars into gangs/events
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Aku Soku Zan

Cocain

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Re: Doctor profession balance
« Reply #17 on: August 07, 2010, 08:04:15 am »

Yep.

Gathering in particular is going to be hard to "fix." It's extremely easy to find resources and takes only seconds to gather them. So there's a cooldown, but this means people who bypass the IP check can gather 4x as many materials by switching characters. People who play legit have to gather in a "staccato" fashion, forty-five minutes of each hour spent waiting for the cooldown. Their only choice is between gathering only every once in a while, in which case it takes forever just to make an hour's worth of ammo, or go AFK/browse the Internet/etc. while they wait for the cooldown.

I guess it's necessary, otherwise miners would get ganked or stolen from 100% of the time rather than 5-10% of the time, but it sure is boring and annoying.

agreed but isnt it a little unfair that gathering flowers has the bigest cooldown? they could reduce it to make it the same level as the other stuff, otherwise it only hurts doc profession
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Aku Soku Zan
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