Other > General Game Discussion
What is your biggest love and biggest hate of FOnline?(Wipe continuation)
Hololasima:
--- Quote from: Hertz on August 07, 2010, 02:24:02 PM ---Hate: Fallout was never meant to be "Online"
--- End quote ---
How you can say it ?
anyuta:
Love:
--the whole graphical athomsphere, yeah im a little bit a retro person ;)
--interaction, trading with other players, which can be funny as hell and satisfying if you make a good deal
--craft my stuff together and play as the lonesome wanderer :)
--my favourite town of Fallout and fallout 2 are here! :D
--go where you want, do what ever you like!
hate:
--cant enter this towns, cause i will be shot
--so called pvp player who use bugs and who force the other players to play like them (nothing against real pvp, but just shooting bluesuit when they gather brahmin hide for their first tent is childish)
--youre acting in the game has no consequences,even if your thief our suicider or simply a bloodthristy raider
--underrated unarmed, melee, and sg. if you wanna be on the top, you need a drugabusing tankchr, which is boring
-- level cap, one reason for this army of alts
--the little crafting bonsai, less things to create (integrate more items to create and more items in encounters!), to less professions to populate the wastes with specialists
--no intercations with the gameworld, most people use or abuse the wastes fpr their counterstrike in 2d, its just a playground
--no dynamic gameworld, the towns are there, the npc factions are there but nothing ever happen, even if 2 million players to sign in to the enclave
--cars are useless , when youre faster with high outdoor and pathffinder
-me wanna craftable nukes for town control :D
Lordus:
+ teamates on mumble (only reason i stay)
- there were good things in last 4 eras, but they were erased, not supported or not developed into funny actions,(because developers did not realize how to make multi player rpg)
i.e.:
* brahmin traders are useless, i remeber players who hunted and sold brahmins, because of roleplay (brahmin meat => n.1 resource for drugs => roleplaying between gangs and loners - brahmin hunters)
* cities are empty, but every era you add new locations into the game => you take away the purpose of existing locations (i.e.: chemical stuff for drugs => new location for only one purpose)
* you want to separate multi pvp and northern cities, but nobody visit cities (even on safe south), so they will be more empty after post wipe enthusiasm
* if there evolve something like roleplay, you dont support or you ban it and it dissapears:
merchants(role play traders - where they are now?),
church of wipe(you were not able to add few robe skins),
radio madbrahmin (because of dual logs - originaly aimed against PvP dual loggers),
caravan hunting (because you think that it destroys economy => ruined multi PvE),
scavenging (well, if you think that speleology is kind of scavenging)
But on other way, instead of supporting existing, players naturaly evolved role playes, devs tried to make they own RP, but people dont care (HUB rp project, Vault rp project, NCR army rp project), that are sometimes bad idea from the ground.
i,e: NCR army : people who wants to multi PvP were already in gangs PvP and they dont want to listen any "general" when they will be able to PvP, for christ, so this effort was totaly useless (instead of supproting multi PvE or whatever)
* unable to use whole SPECIAL and SKILLS for PVP (unarmed, melee, medic, traps, smallguns /most of them//)
* unable to add purpose for clasic guns (pistols, shotguns), because you are to afraid to edit stats
Generaly, developers are to afraid to leave Fallout offline game aproach, but instead of this, they are integrating non post apocaliptic visions into the game:
post nuclear world where you can craft hi-tech weapons, where instead of caravans network exist railroads,
Vindict:
love
- fallout online
- crafting, making stuff from scrach
- traveling, visiting all locations from fallout 1 and 2
- killing npcs, trading etc. everything you could do in f1 and 2
- interacting with players
- having a tent, bases
- some quests
hate
- boring, repetetive encounters
- alts ( i think alts should be prohibited, or the timout for character change should be increasted to 1 day )
- level cap
- 3d rats, 3d stalkers, 3d ants
- the idea that fallout will be converted into 3d
- lack of karma system ( name colourising based on karma is a great idea imo )
- too many quake fans in game, too little roleplayers
- too many powerbuilds on drugs and bluesuits, and too little typical wastelanders
- too many epmty locations which have no purpose other than pvp. each town should have something that is worth visiting ( for example Klamath should be the only place where you can buy/sell gecko skins for a good price from vendors,( in all other towns you would sell for very little and buy for tons of caps ) it would ecourage people to travel, maybe it would be a good reason to create caravans )
- edit: way too much high tier items. plasma rifles and combat armors should be epic items reserved for few players
i cant think of anything else atm
TuX:
Love:
- It's Fallout online!
- A part of the community (the small non-quake part)
- The role play potential (yet to be used, I hope)
Hate:
- Boooooring - too few quests both for loners and groups
- Too much high-tech stuff (boomsticks and rocks for everyone!)
- The majority of players who see Fonline as another clone of Quake and don't even TRY to role play
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