Other > Suggestions

Remove Luck as requirement from some perks.

<< < (2/5) > >>

LPLimbos:
If we go like that then Luck itself and Finesse and critical hits doesnt make sense.

but this is a FO not COD not everything has to make sense...
today i saw a fucking molerat talking does that make sense?

i say no everything is fine as it is now.

Winston Wolf:
You want to make powerbuilds even more powerful? Aha Bye.

kraskish:
Although I could agree to Bonus Ranged Damage I just couldnt agree up to toughness. Thats powerbuilds dilemma and it should stay this way

Badger:
There's not much point tweaking perks until the whole thing gets totally overhauled. Whenever that'll be.

RavenousRat:
What problem to have 6 LK?

ST: 1 or 2. Depends on what weapon you use, if 5 ST, then 2 + 1 buffout, if >5, then 1 and x2 buffout, so it's not logical to waste points on strength, but only if you're HtH character.
PE: max 8. Under x2 jet it'll be 10, if fight isn't serious (PvE) you don't need PE much.
EN: 6. For toughness, with buffout it'll be 9 or 10 with 2, against criticals.
CH: 1.
IN: 7 If ST=2; 8 if ST=1. (all points that left after all other SPECIAL + Small Frame trait, if without trait, then 6/7 IN)
AG: 7. It'll be 9 or 10 'cause of 1/2 buffout, if 9, then 10, because of nukacola.
LK: 10. For criticals and against criticals.

If you want your LK only 6, then you have 4 spare points left, if you don't like to be sickly, you can spend it on your ST.

Edit:
SPECIAL in case of 5 ST (2 base ST) and x1 buffout, x1 cola and x2 jet:
S 5
P 10
E 9
C 1
I 7
A 10
L 10

If you're BGer and have 1 base ST, but x2 buffout and x2 Jet:
S 6
P 10
E 10
C 1
I 8
A 10
L 10

What a reason to have less than 6 LK?
Only if you're leader build and want to have alot CH.

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