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Awards | Achievements

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kraskish:

--- Quote from: Haraldx on August 04, 2010, 07:03:13 pm ---From max range - 22 hexes the hit chance in the eyes is about 70%. I have 25 critical chance + shooting in the eyes, critical rate is almost doubled + rats (including MR and PR) have very high % that a shot will be critical or even crippling. With all that, I get about 75% that the shot in the eyes will be a critical and about 74% that it will be insta-kill. You as a BG don't understand it.

--- End quote ---

Well I got 10 L 8 PE and I know eyes give you +60% so for now I got 70% crit chance :p and btw my all chars are SG :F

LagMaster:
k,but still a dev shoud come to comment the ideea, is no big deal,will give a reason to play,nothing will be earned, it will not affect GamePlay,so, good ideea?

kraskish:

--- Quote from: LagMaster on August 04, 2010, 07:42:43 pm ---k,but still a dev shoud come to comment the ideea, is no big deal,will give a reason to play,nothing will be earned, it will not affect GamePlay,so, good ideea?

--- End quote ---

Yes, this is a very good idea as I said too. You could get the awards/achievements in your character menu (C button :p) where the F1/F2 such awards were (or maybe after perks?) the kill titles are easy (based on count) Im interested is it possible to record particular weapon stuff like 100 headshots/eyeshots and so on. That would be nice too! I guess its better than quests. it would be a challenging end game fun

Sius:
Achievements are totally the best bonus feature about current games starting with Borderlands/WoW and ending with TF2. Especially if the game has linked achievement and item drop system as it is in TF2. Its hell of a fun to compete in various ways and it certainly bring some motivation to play.

BUT:
- its kinda tricky to create because of technical stuff since the game is supposed to recognize that you have done something to get the achievement
- maybe some graphic will be required
- if the achievements should be worth it they should be well designed = it takes more than 1 brainstorm
- possible additional work if the achievements should be linked with some rewards such as ranks/items/new npc dialogue options etc.
- its hell of a low prio so the optimistic ETA is about 1/2 to 1 year (if it finds its way to TODO list)

I would love something like this but to be honest FOnline has not even began with basic and elemental stuff such as item balancing, more user(+ noob) friendly environment, game content and so on. And until then, well we can only hope for a miracle.

kraskish:

--- Quote from: Sius on August 04, 2010, 11:11:19 pm ---Achievements are totally the best bonus feature about current games starting with Borderlands/WoW and ending with TF2. Especially if the game has linked achievement and item drop system as it is in TF2. Its hell of a fun to compete in various ways and it certainly bring some motivation to play.

BUT:
- its kinda tricky to create because of technical stuff since the game is supposed to recognize that you have done something to get the achievement
- maybe some graphic will be required
- if the achievements should be worth it they should be well designed = it takes more than 1 brainstorm
- possible additional work if the achievements should be linked with some rewards such as ranks/items/new npc dialogue options etc.
- its hell of a low prio so the optimistic ETA is about 1/2 to 1 year (if it finds its way to TODO list)

I would love something like this but to be honest FOnline has not even began with basic and elemental stuff such as item balancing, more user(+ noob) friendly environment, game content and so on. And until then, well we can only hope for a miracle.

--- End quote ---

Well killing is recorded as in original so its there. I wonder if some not-based-on-kill-count meter is possible in fonline? like shooting headshots, using particular gun or gathering something.

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