Other > Suggestions

SG tweaking (and nerfing :P )

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Haraldx:
XL70E3
Overview - first most unused burst gun right after FN FAL as even NPCs don't use them. Has very limited range and lower damage then assault rifle. Has also smaller magazine. It's also harder to craft, as it's SG3 while AR is only SG2 and requires whole lot more HQ resources. Even worse - you can't make it have extended magazine, and you have to live with the 20 bullet magazine, while 1 burst requires 8. XL70E3 doesn't have no chance against AR.

Tweaks/nerfs:
 * Swap the range with Assault rifle.
 * Change damage to 14-21.



H&K CAWS
Overview - Another almost useless gun. It has same damage as Combat Shotgun, smaller magazine and needs 6 instead of 5 strength to carry it. The only bonus for this weapon is it's 5 round burst and 14 hex range (Combat shotgun has 12, not much of a change). Besides, it's much easier to get a Pancor Jackhammer which takes almost the same resources but is at least 2 times more devastating and has the old 5 strength requirement.

Tweaks/nerfs:
 * I have totally no idea as this weapon sucks, but doesn't need to be more powerful then jackhammer.



Assault rifle
Overview - One of the most used if not the most used SG gun due to it's huge range, good bursting but in the same time making it a good sniper weapon. The only weapon it doesn't really stand against is the P90c if it is enough near. Has almost the same range as sniper, can be upgraded with extended magazine and a perfect burst can deal up to 150 hp damage. XL70E3 is useless against this weapon.


Tweaks/nerfs:
 * Swap the range with XL70E3
 * Change damage to 12-20

WILL BE UPDATED!!!

Lordus:
Devs dont care of this weak weapons.. one year from start of open beta and no intention to balance guns. Well, they can save time of 3D modders, because majority of guns are useless..

RavenousRat:

--- Quote from: Lordus on August 03, 2010, 10:46:36 pm ---Devs dont care of this weak weapons.. one year from start of open beta and no intention to balance guns. Well, they can save time of 3D modders, because majority of guns are useless..

--- End quote ---
You mean first make every weapon of the same type with the same stats, and then tune every weapon to have thier own bonuses and penalties (in PvP measure), because now it uses fallout original stats, yes, there were changes, especially nerfing shotguns, etc., but anyway there's low tier equipment and high tier equipment like in leveled game.
Anyway there's not much variables for weapons to make them all balanced and not the same at the same time, it's not JA2 or CS. Damage, range, AP usage, ammo usage (armor penetration) and difficulity/value in $ for maintain/get weapon, that's all.
How you want weapon be balanced?
With weapon you need only shoot at people, so everyone will choose weapon that doing it better. If you want to make it better in different conditions, then what conditions it is in fallout? There is no even ground attack with splash damage or blind shot with burst if you know that sneaker is somewhere there, you simply see target and shoot at it. There's already weapon with lower range but better damage if you want difference between long range and short range weapon, what else? Fallout doesn't give you anything else with weapon.

John Hancock:
Yep, every single stat — every single one of them — for the XL70E3 is worse than the stats for the Assault Rifle, and the XL70E3 is a higher-tier weapon that requires far better materials to manufacture. I posted a blow-by-blow comparison in another thread in this section.

Straight-up swapping their stats would be a good move at this point, and I say that as someone who's about to use an Assault Rifle to level up his (non-sniper) Small Gunsmith character.

gordulan:
they're gonna remove the XL altogether from being craftable soon.

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