Other > Faction Announcements

Suspension of alliances

(1/16) > >>

Lordus:
 This topic is only for members of active pvp gangs and for gm/devs. So Vedaras, you are not welcome :))

 Everybody realize that current pvp is very boring because of:

 * boring TC (waiting, statics fights, bad addicts,..)
 * big alliances

 Damn, i miss fights 5x5 where you know your mates. I dont want to wait for developers changes, because i dont believe that it will solve alliances problem. Also, i dont want to break alliances at all, because i like some of their members and i like to fight with them.

 So my suggestion is this.

 At one day per every week (or more, if we can make deal about it), we should temporary break our alliances. So every others gang will be hostile for your current gang. I know, that this could be problem for i.e. RDA, because they consist of many smaller gangs, but it is similar to VSB and Hawks too.. So please, add your ideas and comments and i hope we could enjoy gang vs gang fights again..

 

maszrum:
agree, i really miss that small fights, we cant do that becouse of ..militia
so we tryied mercenary thing, wich is also boring, please devs - remove militia or reduce their number to 5-10

Lordus:

--- Quote from: maszrum on August 03, 2010, 01:55:03 am ---agree, i really miss that small fights, we cant do that becouse of ..militia
so we tryied mercenary thing, wich is also boring, please devs - remove militia or reduce their number to 5-10

--- End quote ---

maybe remove militia from one citiy, or at least for that one day per week

JovankaB:
Take a town and don't buy militia?

Cryofluid:
Please don't remove militia!!!!

Thanks to militia, we can welcome players and have some talk in the middle of the streets.
It gives some life to Northern towns.

And what will be the point of controlling a city without having a minimum of security inside??!!!

That's why I try to gather Lordus and other players ideas into a suggestion here:

http://fodev.net/forum/index.php?topic=7357.0

Navigation

[0] Message Index

[#] Next page

Go to full version