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Author Topic: post-futuristic combat interface  (Read 12427 times)

John Hancock

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Re: post-futuristic combat interface
« Reply #15 on: August 03, 2010, 08:08:04 pm »

Thanks for this, I'm using it now. The original futuristic interface was a bit too futuristic for my taste.

I do wish the message screen were wider, but that's mainly OCD because in the wider ones, most messages are one line only. In the narrower ones, most messages take up two or more lines.
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gordulan

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Re: post-futuristic combat interface
« Reply #16 on: August 10, 2010, 08:35:35 pm »

one problem, not sure if it has anything to do with the normal futu-interface, but this is there, just a minor item though...

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http://tf-2.fr/ach.php?a=Bend Over, Boyo II&b=Shoot 150 people as they are running away from you... In the arse&c=56&d=150&e=1703&f=1

Ned Logan

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Re: post-futuristic combat interface
« Reply #17 on: August 10, 2010, 08:41:11 pm »

I can't see what is the bug there. I may be able if I had full size screenshot.
The glowing box of the game menu button shouldn't be visible I guess.
Anyway there is one bug - the interface is quite hard to use in turnbased mode because the end combat button is no visible :)
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gordulan

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Re: post-futuristic combat interface
« Reply #18 on: August 10, 2010, 08:55:07 pm »

it's that button there, the one with the glowy yellow light, it ain't s'possed to be there, the frame for it being depressed it there, but not for being unpushed...
And I haven't had a problem with the end combat button in TB, but then again, I installed it over the normal futuristic interface...

« Last Edit: August 10, 2010, 08:58:10 pm by gordulan »
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http://tf-2.fr/ach.php?a=Bend Over, Boyo II&b=Shoot 150 people as they are running away from you... In the arse&c=56&d=150&e=1703&f=1

Ned Logan

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Re: post-futuristic combat interface
« Reply #19 on: August 10, 2010, 09:08:46 pm »

Here is the latest version, with fixed turnbased buttons.
http://www.mediafire.com/?735009uax9qwjdy

gordulan: try deleting the intrface directory in data to install the latest version cleanly.
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gordulan

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Re: post-futuristic combat interface
« Reply #20 on: August 10, 2010, 09:15:42 pm »

redownloaded, reinstalled, the button still appears when depressed


Clean install, but I'm using this image cause it has the exactly same problem...

edit: holy shit, i'm so damn bored I'm skimming the interface for more invisible buttons... absolutely nothin to do tonight, not feeling like using my PS3 at the moment, and I'm grilling hot burgers, still, everything is so fucking boring...
« Last Edit: August 10, 2010, 09:22:21 pm by gordulan »
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http://tf-2.fr/ach.php?a=Bend Over, Boyo II&b=Shoot 150 people as they are running away from you... In the arse&c=56&d=150&e=1703&f=1

Ned Logan

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Re: post-futuristic combat interface
« Reply #21 on: August 10, 2010, 09:23:40 pm »

I see the button. I tried many things but I coudn't reproduce the problem.
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runboy93

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Re: post-futuristic combat interface
« Reply #22 on: August 12, 2010, 07:07:26 am »

Great look ;)
Edit: oh nothing i checked only you first post.

Graf

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Re: post-futuristic combat interface
« Reply #23 on: August 12, 2010, 09:21:16 am »

He-he-he ;D That invisible button appears there since the first interface were completed. Though, there is nothing difficult in deletin' it - just change following commands in .ini file:

IntBMapPicDown=bmapd.png
IntBMap=0 0 0 0
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_Youkai_

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Re: post-futuristic combat interface
« Reply #24 on: August 17, 2010, 06:53:37 pm »

Something is wrong...



Uploaded with ImageShack.us
« Last Edit: August 17, 2010, 06:58:33 pm by _Youkai_ »
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Ned Logan

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Re: post-futuristic combat interface
« Reply #25 on: August 17, 2010, 07:18:51 pm »

What do you mean? Groin shot costs 2 AP, while left hand shot costs 1...
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_Youkai_

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Re: post-futuristic combat interface
« Reply #26 on: August 17, 2010, 08:15:50 pm »

I mean "groin" is indicating the arm and vice-versa
Or I can't understanding the lines =P
anyway...
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gordulan

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Re: post-futuristic combat interface
« Reply #27 on: August 20, 2010, 02:21:31 pm »

well, both lines cross over, so I can understand the confusion, the main thing is that they target the correct limbs though...
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http://tf-2.fr/ach.php?a=Bend Over, Boyo II&b=Shoot 150 people as they are running away from you... In the arse&c=56&d=150&e=1703&f=1

yoz

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Re: post-futuristic combat interface
« Reply #28 on: September 03, 2010, 04:23:20 am »

I love this interface. I don't like that broken glass though, so I'm using the original futuristic aim window with your exit button.

It needs a new ini file to work after the last update. Here is a fixed ini file:

http://www.mediafire.com/?ax5zx1t5zzoukcb

By the way, can you make the ac counter display the bullets remaining instead of the ac?
« Last Edit: September 03, 2010, 05:22:48 am by yoz »
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Kill the men, rape the women, eat the children.

Ned Logan

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Re: post-futuristic combat interface
« Reply #29 on: September 03, 2010, 06:08:47 am »

Thanks yoz, for the ini file update... I was gonna do it myself, but it is very convenient you did it, since I had not much time for fonline lately...
I will update the first post to the latest version.

About the AC counter displaying the bullets remaining, I don't know if it is possible to change the font, but you can move the ammo count text around by tweaking the IntAmmoCountText parameter of the ini.
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