Other > Suggestions
PvP concept - accident or intention?
Dark Angel:
Yes i Agree with This post.. Im very bored with today System =/ and i wait for wipe
Steve Zissou:
--- Quote from: Solar on August 02, 2010, 10:05:09 am ---Its already been said that next wipe will see a change to drugs and perks. We can't really change these things without also wiping away all characters.
Pretty universal that TC should be 15 minutes too.
Also needs windows putting in to most buildings aswell.
The idea about different minigames for TC is interesting though, maybe eventually it could be several of them and chosen randomly each time.
--- End quote ---
100%. Maybe a "deathmatch" TC mode would be 10 minute timer or less and when a person dies, they will respawn at a designated respawn location that is reasonably close, with maybe random assortment of their gear. (They keep armor only, or they have gun but no armor/ammo/drugs etc)
Sius:
--- Quote from: Steve Zissou on August 02, 2010, 04:08:17 pm ---100%. Maybe a "deathmatch" TC mode would be 10 minute timer or less and when a person dies, they will respawn at a designated respawn location that is reasonably close, with maybe random assortment of their gear. (They keep armor only, or they have gun but no armor/ammo/drugs etc)
--- End quote ---
Ehmm its TC we are talking about. Your suggestion sounds more like http://fodev.net/forum/index.php?topic=2614.0
Anyway I pretty much don't care about the TC since its repetitive and there is no real goal other than beat the s*** out of the enemy. So current TC is kinda like a Kind of the Hill arena while the town is your battleground. I don't see why are devs so against some casual PvP fights in traditional battlegrounds/arenas. I'm pretty sure it should not be that much of a problem to introduce them into the game. One map, few npcs and scripts for equipment/battleground goals and we are rdy to roll.
Rynn:
--- Quote from: Solar on August 02, 2010, 10:05:09 am ---Also needs windows putting in to most buildings aswell.
--- End quote ---
I'm not sure that add windows to most of the building in the TC area of each town will be a good things.
Of course it's not a good things too that gang who take the control of a town stay in one of that building, but if the defender don't have a secure zone inside the town... well, I think that most of the gang who play TC will put all their force on the worldmap and let just a little squad inside the TC area. And we will have the same issue than before this feature: preview battle (but without the preview).
In my opinion, it should be more interesting if when the attackers come in the TC area, the defender must chase them away or loose the town. Maybe the attacker should have a way to stop the timer or anything else.
Ned Logan:
--- Quote from: Sius on August 02, 2010, 05:34:27 pm ---Ehmm its TC we are talking about. Your suggestion sounds more like http://fodev.net/forum/index.php?topic=2614.0
Anyway I pretty much don't care about the TC since its repetitive and there is no real goal other than beat the s*** out of the enemy. So current TC is kinda like a Kind of the Hill arena while the town is your battleground. I don't see why are devs so against some casual PvP fights in traditional battlegrounds/arenas. I'm pretty sure it should not be that much of a problem to introduce them into the game. One map, few npcs and scripts for equipment/battleground goals and we are rdy to roll.
--- End quote ---
This is very true. Also it is very frustrating that even to be able to participate in TC, you need to spend hours with boring and mindless mining & crafting grind, to have the gear and drugs necessary to at least approach the level necessary to be competitive (or be a parasite - PK), which you are very probably going to loose because you don't have the experience necessary to survive or even win - closed circle. The goal is to become the king of the hill, who amasses the loot from the dead loosers and is using tools and modification which you are not allowed to use or speak of if you want to play by the rules...
I wouldn't like the idea of throwing away TC, but it should be possible for smaller gangs to participate, and actually encourage them by being entertaining to learn and progress to one day becoming one of the top gangs, not locking them down into this closed circle...
Currently when one gets to level 21, to get the most fun out of the game is just to wait for the events like Izuals FFAs which resembless the arena model a lot...
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version