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Leader/Slaver Build

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Baptiste:
The forum needs a thread purely for posting builds to get shot down, it would save a lot of spam :)


I want to make a Slaver character that can support any crafter/fighter toons I make in the future and help me make a little profit along the way (and he may as well get the Doctor Profession).  The idea is to have a useful materials character that I can offer a faction along with my fighter.

St 4
Pe 6
En 6
Ch 9
In 8
Ag 7 (+1Agi Nuka-Cola)
Lk 1

Fast Shot / Small Frame
BRoF/Lifegiver/Living Anatomy/MagPers/Pathfinder(x2)/Awareness
Small Guns - 190%    /   FA - 150%    /    Doctor - 110%   / Outdoorsman - 152%

I intend to use a P90. 9 AP total, 3 AP per burst.


So have I overlooked anything here?
*edited*

HertogJan:
If I remember correctly, 150% FA gives you 2 minutes cooldown.
190% probably reduces that with 15 or 30 seconds.
I would try to get small guns to 180%.

AG 7 doesn't give you more action points than AG 6.
You could put that point in ST for some extra carry weight.
IMO it would be better to trade Small Frame in for Good Natured to give you a small starting boost in FA and doctor.
As small guns will be smaller than 50% at the start, you should try to get some mentats and go to the fortress for the small guns bonus (+15%).

Baptiste:
Sorry, added the +1nuka cola for agi. I'm thinking I will now swap that extra in FA for more in Small Guns.

ditty smalls:
Similar to mine (I've sold you 2 slaves today.) Mine can build small guns 2 and armour 2 eventually though. Tag outdoorsman, it's totally worth it. I can't combat at all, save lone wanderers and the like. I usually just ask people in shady sands or get one of my friends to escort me and pay them in slaves + whatever loot we find along the way. This pays pretty well and slaving is probably the most fun I've had in this game.

Baptiste:
Ha, some PK caught me on the way to NCR late last night, so I need another when you are online :)

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