Other > General Game Discussion
Critique My S.P.E.C.I.A.L. Build
anyuta:
isnt luck 1 very annoying? once ive played with an Energycrafter, and with luck 3 the laserpistols exploded often in my hands, smae phenomenom with SG and Bg?
Michaelh139:
--- Quote from: anyuta on August 01, 2010, 05:20:36 AM ---isnt luck 1 very annoying? once ive played with an Energycrafter, and with luck 3 the laserpistols exploded often in my hands, smae phenomenom with SG and Bg?
--- End quote ---
I don't get it, I have luck one and I VERY rarely ever have a critical fail, and i have NEVER had my weapon es' plode.
Pillory:
AFAIK, luck doesn't affect your chance of a critical miss -- only the severity of it. Also, only misses can be upgraded to a critical miss. That means, for example, if you have an 80% chance to hit something, you are four times as likely to have critical miss than if you have 95% hit chance.
Lordus:
Well, i dont understand this char, maybe because i am gang player and i must have manufacture to join pvp..
But
Why agility 10? 6 is enough even for non junkie sniper and you dont want to pvp and you have 10.. i understand that you want to shoot quickly, but this is nonsense. If you want to take BROF perk, you need 7 ag.. this is bad number (at 7 ag you have same number of AP like in at 6sg), so take 8, and use 2 points from this to charisma, and let inteligence at level 10 (every crafter should be ready very fast)
And take sharpshooter perk:
1) you will get +2 PE (with cigarets you will have more than 50 hex range)
2) with sharpshooter you dont need to spend same amount of skill points to small guns skill to full aim
gordulan:
actually, 8 agility is fine in PvE, since most Humanoid NPCs have about 8 AP, allowing you to fire in turnbased without any real risk to you, if you time it in a smart way...
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