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Author Topic: New perks?  (Read 1249 times)

runboy93

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New perks?
« on: July 30, 2010, 05:32:47 am »

I still want to see more perks in FOnline 2238.
I have few to show.
My own perks names can be sound familiar, but ranks and others are different.

Fallout/Fallout 2 perks (Modified)

Mr. Fixit
Lvl 12
Requirements: Both Science and Repair skill 50%
Ranks: 2
Give you +10 to Repair and Science skills.

Flower Child
Lvl 9
Requirements: EN 5
Ranks: 2
25% less likely to be addicted to chems.

Tag!
Lvl 12
Requirements: Nothing
Ranks: 1
You can change one tag skill to another.

Fortune Finder
Lvl 6
Requirements: LK 6
Ranks: 1
You have little better change to find money/stuff in wasteland.

My own perks

Legend
Lvl 12
Requirements: CH 5 and LK 5
Ranks: 1
Gain +50% more reputation to town where you do quests.

Android
Lvl 12
Requirements: ST 8 and EN 6
Ranks: 2
Give you +10 to Small Guns, Big Guns and Energy Weapons.

Nerd
Lvl 12
Requirements: IN 8
Ranks: 2
Give you +15 to Science skill.

What about new perks?
« Last Edit: July 30, 2010, 02:39:27 pm by runboy93 »
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Michaelh139

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Re: New perks?
« Reply #1 on: July 30, 2010, 07:20:48 am »

Mr. Fixit
Lvl 12
Requirements: Both science and repair 50%
Ranks: 2
Give you +10 to repair skill and science skill.
sure why not?\
Quote
Master Trader
Lvl 9
Requirements: CH 5 and Barter 100% or CH 7 and Barter 60%
Ranks: 1
Give you 5% discount when buying stores/trades.
Ehhhhh....  Barter alts will become ever-more abundant.
Quote
Tag!
Lvl 12
Requirements: Nothing
Ranks: 1
You can change one tag skill to another.
absolutely
Quote
Fortune Finder
Lvl 6
Requirements: LK 6
Ranks: 1
You have little better change to find money/stuff in wasteland.
That could only work in single player RPGs afaik.
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kraskish

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Re: New perks?
« Reply #2 on: July 30, 2010, 11:24:47 am »

I guess mr Fixit was initially +20% repair and science?
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runboy93

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Re: New perks?
« Reply #3 on: July 30, 2010, 11:47:53 am »

I guess mr Fixit was initially +20% repair and science?
Ranks: 2

Ganado

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Re: New perks?
« Reply #4 on: July 30, 2010, 02:00:32 pm »

- Mr. Fixit is fine, but the only reason that it isn't in the game is that it never worked, so they removed it, and it probably will be fixed and implemented anyway, I hope at least.
-Tag! is fine. I don't see anything that would be really unbalanced from that, it wouldn't really help a crafting alt that much, and that is the only alt I could see it being really "abused" in.
-Master Trader's original 25% discount was too much for a multi-player game, so of course it was deleted, but a 5% wouldn't be that much. The prolbem still would be alts, of course.
-Fortune Finder could work in many random encounters where the NPC has caps on death. Game mechanics might have to change, but I remember that certain encounters like Homesteaders already have a changing number of caps on them on death, so it could be implemented without too much hassle, I hope.
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Error while opening cfg file: spawnnpc.cfg
Shit! Damn admins! Always ruining my fun! I guess I'll talk to them. WITH MY FISTS!!!! No seriously, I will write them a nice email or make a thread on the forums or something. Thanks!
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