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Author Topic: NPC driven factions recruitment!  (Read 3972 times)

kraskish

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NPC driven factions recruitment!
« on: July 29, 2010, 04:38:22 pm »

    NPC driven factions now are just for obtaining professions and maybe doing some quests, crafting something, etc. Id like to change that and give other possibilities to enhance the power of staying in NPC driven factions.

1.The idea is to implement RANKS to every main faction
  • NCR (NCR caravan, NCR rangers)
  • VC (VC Patrol)
  • Enclave (Enclave Patrol)
  • Raiders (+rogues and other bandits)
  • BOS (BOS patrol)

2. Ranks could be settled by:
  • foe faction member kill (lets say 1 foe equals 1 rank point)
  • quests (could be vs enemy NPCs or PvE) - mainly promotion unlocking quests

3. There would be a daily limit of acquired rank points (lets say 40) so as to not advance too fast in the ranks.
Each promotion should be given after meeting the rank points cap for particular level AND completion of a promotion quest upon which youd be declared of some higher rank.

4A Among the players with highest amount of gained rank points (could be week/month based) special/rare items would be dispensed, lets say:

NCR
  • 200x5mm AP or JHP (choice, day),
  • minigun (week),
  • Ranger Armour (2 weeks?/month)

VC
  • 50x2mm EC (day),
  • PPK12 Gauss Pistol (week/2weeks),
  • Gauss riffle (month)

Enclave
  • 100xMFC (day),
  • YK32 Pulse Pistol (week),
  • Gatling laser (month)

Raiders
  • 100x7.62 ammo or 50x4.7mm caseless(day),
  • H&K G11 (week),
  • LSW or H&K G11E (2weeks/month ??)

BOS
  • 200x5mm AP or JHP (choice, day),
  • minigun (week),
  • Bridgekeeper's Robes (month)

I think this is more or less balanced. This is to encourage players to work for the faction. BOS main prize is quite lame but I couldnt think of anything more or less equal  :-\

4B OF COURSE this could be changed to some rank point cap system so that when you acquire enough points you can "spend" them on the prizes, but nontheless you can acquire them only once a day/week/month as above. I guess that would be easier to implement so here it goes:
  • day prize - once per day - 40 prize points
  • week prize - once per week - 300 prize points
  • month prize - once per month - 1200 prize points

1 prize point = 1 rank point. Prize points vanish every month (your rank points do not however)


5. Rank points
While in one of the factions people obtain rank points by doing quests or killing other faction members (NPC encounters) so that:

NCR member kills a member of:
  • VC -1 rank point
  • Enclave +1 rank point
  • Raiders +2 rank points
  • BOS -1 rank point

VC member kills a member of
  • NCR -2 rank point
  • Enclave +1 rank point
  • Raiders +2 rank points
  • BOS -1 rank point

Enclave member kills a member of
  • NCR +1 rank point
  • VC +1 rank point
  • Raiders -1 rank point
  • BOS +2 rank points

Raider member kills a member of
  • NCR +2 rank points
  • VC +2 rank points
  • Enclave -1 rank point
  • BOS +2 rank points

BOS member kills a member of
  • NCR -1 rank point
  • VC -1 rank point
  • Enclave +2 rank points
  • Raiders +1 rank point

Of course for killing a member of the same faction bears some consequences:
  • rank higher than starting rank - downgrade
  • starting rank but with some positive (+) rank points - downgraded to 0, no chance for special item during the period
  • starting rank with 0 or less rank points - entry to the bounty list (for 20 rank points whoever kills the person first)
  • if you have negative points (-) you cant acquire special/rare items (NPCs wont speak to you)


6. RANKS.
Different NPC factions have different rank systems. The aim of acquiring ranks are rewards (below), but acquisition of rank doesnt mean you'll simply obtain it and then wont do anything (below req). Acquiring a rank of NCR/VC general would mean that every day of real time gameplay youd automatically get -30 rank points that would be drawn for you to replenish (for sake of loyalty - you acquire rank slower and slower). If you dont follow your destiny and your points will fall below 100 points of previous rank (below 7400 in case of NCR/VC general) youd be downgraded to previous rank.

VC, NCR (based on http://fallout.wikia.com/wiki/Military_ranks):
  • private 100 rank points
  • corporal - 300 rank points + quest; at least 5 rank points/day
  • sergeant - 1000 rank points + quest; at least 10 rank points/day
  • captain - 2500 rank points + quest; at least 15 rank points/day
  • major - 5000 rank points + quest; at least 20 rank points/day
  • colonel - 7500 rank points + quest; at least 25 rank points/day
  • general - 10000 rank points + 3 quests; at least 30 rank points/day

Enclave (based on http://fallout.wikia.com/wiki/Military_ranks)
  • private - 100 rank points
  • sergeant - 300 rank points + quest; at least 5 rank points/day
  • lieutenant - 1000 rank points + quest; at least 10 rank points/day
  • captain - 2500 rank points + quest; at least 15 rank points/day
  • lieutenant colonel - 5000 rank points + quest; at least 20 rank points/day
  • colonel - 7500 rank points + quest; at least 25 rank points/day
  • general - 10000 rank points + 3 quests; at least 30 rank points/day

BOS (based on http://fallout.wikia.com/wiki/Brotherhood_of_Steel_ranks)
  • Initiate 100 rank points
  • Senior initiate - 150 rank points + quest
  • Squire - 300 rank points + quest; at least 5 rank points/day
  • Junior knight - 800 rank points + quest; at least 10 rank points/day
  • lKnight - 1000 rank points + quest; at least 10 rank points/dayl
  • Senior knightl - 1400 rank points + quest; at least 10 rank points/day
  • Knight commander - 2000 rank points + quest; at least 15 rank points/day
  • Junior Paladin - 3000 rank points + quest; at least 20 rank points/day
  • Paladin - 4000 rank points + quest; at least 20 rank points/day
  • Paladin commander - 5000 rank points + quest; at least 20 rank points/day
  • Paladin lord - 7500 rank points + quest; at least 25 rank points/day
  • General - 10000 rank points + 3 quests; at least 30 rank points/day

Raiders' ranks are the only missing, but I guess they could be like below (your imput needed  ::))
  • Thug - 100 rank points
  • Trapper - 250 rank points + quest; at least 5 rank points/day
  • Bandit - 500 rank points + quest; at least 5 rank points/day
  • Bandit leader - 1000 rank points + quest; at least 10 rank points/day
  • Ravager - 2500 rank points + quest; at least 15 rank points/day
  • Outlaw - 5000 rank points + quest; at least 20 rank points/day
  • Desperado - 7500 rank points + quest; at least 25 rank points/day
  • Chieftain/Chief - 10000 rank points + 3 quests; at least 30 rank points/day

7. Rewards For obtaining the particular level of rank points one would get bonuses:

1st Option
  • 1000+ NPC Vendor discount (20%?)
  • 3000+ some basic ammo x100 or 1 lvl 1 armor/per day
  • 5000+ 1x lvl 2 weapon or 1x lvl 2 armor/day
  • 8000+ 1x lvl 3 weapon or lvl 3 armor/ 3 days
  • Highest rank - special/rare item per week or PA ONCE

2nd Option
  • 1000+ NPC Vendor discount (20%?)
  • 3000+ some basic ammo x100 or 1 lvl 1 armor in return for 20 rank points (1 day)
  • 5000+ 1x lvl 2 weapon or 1x lvl 2 armor in return for 30 rank points (2 days)
  • 7500+ 1x lvl 3 weapon or lvl 3 armor in return for 45 rank points (3 days)
  • Highest rank - special/rare item for 300 rank points (30 days) or PA for 10100 rank points (downgrade to 0 rank points) ONCE or repeatable (from 0)

I also thought that NCR, VC, BOS could give penalty for PvP (-1 rank point) but Im not sure if thats OK. Of course no + points for Enclave or raiders. That would be too much  ;D

The numbers are of course to be adjusted. I probably got them wrong (so much of them xD). Feel free for comment. All credits to Gordulan for the idea. I simply developed the idea further than BoS.

http://fodev.net/forum/index.php?topic=4527.msg41166#msg41166[/list]



PA would be for acquiring highest rank. According to the idea above it would take 2-3 months of real time gameplay. So dont spam about alting

« Last Edit: July 31, 2010, 08:52:47 pm by kraskish »
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Surf

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Re: NPC driven factions recruitment!
« Reply #1 on: July 29, 2010, 04:42:46 pm »

Similar things are already planned. Wait for future updates.

runboy93

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Re: NPC driven factions recruitment!
« Reply #2 on: July 29, 2010, 05:07:14 pm »

You know what NPC means?
"No player character" so why they need recruitment?

Pandemon

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Re: NPC driven factions recruitment!
« Reply #3 on: July 29, 2010, 05:32:44 pm »

You know what is RPG?
"Role Playing Game" and FOnline came from Fallout which is RPG.

PS
It's mine 600th post! Let's make a party! ;D
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runboy93

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Re: NPC driven factions recruitment!
« Reply #4 on: July 29, 2010, 05:50:29 pm »

You know what is RPG?
"Role Playing Game" and FOnline came from Fallout which is RPG.

PS
It's mine 600th post! Let's make a party! ;D
You point?

Pandemon

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Re: NPC driven factions recruitment!
« Reply #5 on: July 29, 2010, 05:52:16 pm »

You've said that making "recruitement" in NPC Driven faction is non sense because that's No Player Character... so I don't see your point of playing this game really.
If you're playing it only for PvP or PK I think you shouldn't take part in discussions like this.
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kraskish

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Re: NPC driven factions recruitment!
« Reply #6 on: July 29, 2010, 05:57:23 pm »

You know what NPC means?
"No player character" so why they need recruitment?

I didnt write NPC faction NPC recruitment  :-X. And yes, the topic is non-player character DRIVEN (managed) factions recruiting players  :-\ I hope it cleared a lot

NPC control and run the faction core wheareas players, instead of NPCs vs NPCs, are the soldiers :p


Similar things are already planned. Wait for future updates.

I hope some ideas here will help  ;D
« Last Edit: July 29, 2010, 06:01:25 pm by kraskish »
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Cha

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Re: NPC driven factions recruitment!
« Reply #7 on: July 29, 2010, 06:02:38 pm »

Kraskish, it's clear for almost everyone... except runboy who probably did not read nothing more than title...
« Last Edit: July 29, 2010, 06:11:11 pm by Cha »
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runboy93

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Re: NPC driven factions recruitment!
« Reply #8 on: July 29, 2010, 06:50:26 pm »

Kraskish, it's clear for almost everyone... except runboy who probably did not read nothing more than title...
I read it whole text.

Edit: Well it brings atleast something new to game :)
« Last Edit: July 29, 2010, 06:57:16 pm by runboy93 »
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Sius

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Re: NPC driven factions recruitment!
« Reply #9 on: July 29, 2010, 06:54:45 pm »

Definitely a nice idea. I hope that one day soon (rather sooner than "soon") we will be able to join whole PC gangs under NPC factions and gain their trust and climb up in the chain of command in military factions or earn their trust and get special bonuses for that. I can already imagine those ways how to roll BoS paladin/scribe/scientist, NCR ranger/city guard,  Enclave patrol etc...

But as it was said there are already plans for NPC factions (since the beginning of the OBT) but something like you described would be really cool and I hope we will get something similar.

Winston Wolf

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Re: NPC driven factions recruitment!
« Reply #10 on: July 29, 2010, 07:14:01 pm »

I'm afraid that alts will make those features pretty boring aka. "I help those faction to get item x".  :-\
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kraskish

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Re: NPC driven factions recruitment!
« Reply #11 on: July 29, 2010, 07:28:28 pm »

I'm afraid that alts will make those features pretty boring aka. "I help those faction to get item x".  :-\

Please elaborate? Well if someone will alt doing this... hes pretty welcomed... the requirements and maintenance of the rank will be pretty pain in the ass for alt-person. Rank points are nontransferable.
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Re: NPC driven factions recruitment!
« Reply #12 on: July 29, 2010, 07:30:52 pm »

Rank points are nontransferable.

I think he just means get your BoS alt, get the power armour, give it to your gang main.

Unless PA required training to wear.

Or, y'know, instead of PA the laser rifles or M60s or beef jerky or whatever.
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kraskish

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Re: NPC driven factions recruitment!
« Reply #13 on: July 29, 2010, 07:43:36 pm »

I think he just means get your BoS alt, get the power armour, give it to your gang main.

Unless PA required training to wear.

Or, y'know, instead of PA the laser rifles or M60s or beef jerky or whatever.

Even without it going to the highest rank would cost somebody a lot of effort. I didnt count but it would take really really long (max 40 rank points per real day plus points are dimnishing with higher rank) so it would just for chosen ones


EDIT: I counted how much time would it get to get to 10 000 for VC,NCR

The answer is 471,5 real life days  ;D Woops it could be a bit shorter like 3-4 months or so  :-\ But you get the idea, full commitment, no life for such a long time... hm nobody would alt then :p
« Last Edit: July 29, 2010, 10:44:27 pm by kraskish »
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Re: NPC driven factions recruitment!
« Reply #14 on: July 30, 2010, 05:09:03 am »

Even without it going to the highest rank would cost somebody a lot of effort. I didnt count but it would take really really long (max 40 rank points per real day plus points are dimnishing with higher rank) so it would just for chosen ones


EDIT: I counted how much time would it get to get to 10 000 for VC,NCR

The answer is 471,5 real life days  ;D Woops it could be a bit shorter like 3-4 months or so  :-\ But you get the idea, full commitment, no life for such a long time... hm nobody would alt then :p

could just limit the total # of allowed alts per account by to 3 or possibly even 2, seems simpler.
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